1 | switch scene |
2 | { |
3 | case 0: |
4 | cutscene_instance_position(obj_pl, "x", ">", 1400) |
5 | break |
6 | case 1: |
7 | cutscene_initialize() |
8 | break |
9 | case 2: |
10 | cutscene_sfx_play(snd_bailador_shake, 1) |
11 | break |
12 | case 3: |
13 | cutscene_wait(1.5) |
14 | break |
15 | case 4: |
16 | cutscene_dialogue() |
17 | with (msg) |
18 | message[0] = "* ..." |
19 | break |
20 | case 5: |
21 | global.dunes_flag[32] = 1 |
22 | cutscene_end() |
23 | break |
24 | } |