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gml_Object_obj_dunes_26_maraca_shake_Step_0

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1
switch scene
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{
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    case 0:
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        cutscene_instance_position(obj_pl, "x", ">", 1400)
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        break
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    case 1:
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        cutscene_initialize()
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        break
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    case 2:
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        cutscene_sfx_play(snd_bailador_shake, 1)
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        break
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    case 3:
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        cutscene_wait(1.5)
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        break
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    case 4:
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        cutscene_dialogue()
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        with (msg)
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            message[0] = "* ..."
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        break
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    case 5:
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        global.dunes_flag[32] = 1
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        cutscene_end()
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        break
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}