1 |
if live_call() |
2 |
return global.live_result; |
3 |
var door = instance_place(x, y, obj_doorway) |
4 |
if (door != noone) |
5 |
instance_destroy(door) |
6 |
switch scene |
7 |
{ |
8 |
case 0: |
9 |
if ((!global.cutscene) && place_meeting(x, y, obj_pl)) |
10 |
{ |
11 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
12 |
cutscene_advance() |
13 |
} |
14 |
break |
15 |
case 1: |
16 |
cutscene_dialogue() |
17 |
with (msg) |
18 |
{ |
19 |
message[0] = "* (There are still enemies to# bring justice on.)" |
20 |
ch_msg = 0 |
21 |
ch[1] = "Turn back" |
22 |
ch[2] = "Continue" |
23 |
if (outcome == 2) |
24 |
{ |
25 |
scr_cutscene_end() |
26 |
instance_destroy(other) |
27 |
global.dunes_flag[55] = 1 |
28 |
return; |
29 |
} |
30 |
if (outcome == 1) |
31 |
other.scene++ |
32 |
} |
33 |
break |
34 |
case 2: |
35 |
with (obj_pl) |
36 |
{ |
37 |
clover_walk_backwards = false |
38 |
autowalk_direction = "left" |
39 |
direction = 180 |
40 |
state = gml_Script_scr_autowalk_state |
41 |
alarm[1] |
42 |
} |
43 |
cutscene_advance() |
44 |
break |
45 |
case 3: |
46 |
if (!obj_pl.alarm[1]) |
47 |
{ |
48 |
scr_cutscene_end() |
49 |
scene = 0 |
50 |
} |
51 |
break |
52 |
} |