1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.x > 300) |
5 |
{ |
6 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
7 |
audio_sound_gain(obj_radio.current_song, 0, 360) |
8 |
flowey = instance_create(360, obj_pl.y, obj_dunes_32_flowey) |
9 |
timer = 40 |
10 |
scene++ |
11 |
} |
12 |
break |
13 |
case 1: |
14 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
15 |
return; |
16 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
17 |
with (msg) |
18 |
{ |
19 |
sndfnt = 96 |
20 |
message[0] = "* Howdy!" |
21 |
message[1] = "* Gee, looks like we're# getting close to an# exit from this place." |
22 |
message[2] = "* Aside from those mines,# time has been pretty# friendly to us." |
23 |
message[3] = "* Should be a simple# journey from here on# ou- " |
24 |
message[4] = "* Clover?" |
25 |
prt[0] = 348 |
26 |
prt[1] = 348 |
27 |
prt[2] = 348 |
28 |
prt[3] = 348 |
29 |
talker[0] = other.flowey |
30 |
position = 1 |
31 |
if (message_current == 3) |
32 |
{ |
33 |
skippable = false |
34 |
if (cutoff >= string_length(message[message_current])) |
35 |
{ |
36 |
other.scene++ |
37 |
other.timer = 60 |
38 |
other.flowey.is_talking = false |
39 |
sndfnt = 102 |
40 |
portrait = false |
41 |
message_current += 1 |
42 |
cutoff = 0 |
43 |
} |
44 |
} |
45 |
} |
46 |
break |
47 |
case 2: |
48 |
if scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} () |
49 |
{ |
50 |
scene++ |
51 |
timer = 15 |
52 |
instance_destroy(msg) |
53 |
} |
54 |
break |
55 |
case 3: |
56 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
57 |
return; |
58 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
59 |
with (msg) |
60 |
{ |
61 |
sndfnt = 96 |
62 |
message[0] = "* Great." |
63 |
prt[0] = 351 |
64 |
talker[0] = other.flowey |
65 |
position = 1 |
66 |
} |
67 |
if (!global.dialogue_open) |
68 |
scene++ |
69 |
break |
70 |
case 4: |
71 |
with (flowey) |
72 |
{ |
73 |
sprite_index = spr_floweyleave |
74 |
image_speed = 0.2 |
75 |
} |
76 |
timer = 20 |
77 |
scene++ |
78 |
break |
79 |
case 5: |
80 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
81 |
return; |
82 |
if (!instance_exists(obj_martlet_dunes_32)) |
83 |
{ |
84 |
martlet = instance_create(((__view_get((0 << 0), 0)) + 320 + 40), obj_pl.y, obj_martlet_dunes_32) |
85 |
audio_play_sound(mus_birdsofafeather, 1, 1) |
86 |
} |
87 |
if martlet.npc_arrived |
88 |
{ |
89 |
martlet.npc_arrived = false |
90 |
scene++ |
91 |
} |
92 |
break |
93 |
case 6: |
94 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
95 |
with (msg) |
96 |
{ |
97 |
ch_msg = 8 |
98 |
ch[1] = "It's OK" |
99 |
ch[2] = "Calm down" |
100 |
sndfnt = 102 |
101 |
talker[0] = other.martlet |
102 |
message[0] = "* Clover!" |
103 |
message[1] = "* You're alive! You're# here!" |
104 |
message[2] = "* You're... here..." |
105 |
message[3] = "* I CAN'T BELIEVE MYSELF!" |
106 |
message[4] = "* I LEFT YOU ALL ALONE IN# THAT CAVE!" |
107 |
message[5] = "* YOU HAD TO BRAVE THE# DUNES BY YOURSELF!!" |
108 |
message[6] = "* I'M A HORRIBLE FRIEND!" |
109 |
message[7] = "* They trust me to be a# Royal Guard and I left# a child for dead!!" |
110 |
message[8] = "* Like, what is wrong# with me?????" |
111 |
prt[0] = 328 |
112 |
prt[1] = 318 |
113 |
prt[2] = 333 |
114 |
prt[3] = 310 |
115 |
prt[4] = 310 |
116 |
prt[5] = 333 |
117 |
prt[6] = 333 |
118 |
prt[7] = 333 |
119 |
prt[8] = 322 |
120 |
position = 1 |
121 |
if (outcome == 1) |
122 |
{ |
123 |
message[9] = "* I... yes." |
124 |
message[10] = "* Thank you." |
125 |
message[11] = "* You're clearly able to# take care of yourself." |
126 |
prt[9] = 322 |
127 |
prt[10] = 320 |
128 |
prt[11] = 320 |
129 |
} |
130 |
if (outcome == 2) |
131 |
{ |
132 |
message[9] = "* I... okay." |
133 |
message[10] = "* I should take a few# breaths and properly# assess the situation." |
134 |
prt[9] = 322 |
135 |
prt[10] = 320 |
136 |
} |
137 |
} |
138 |
if (!global.dialogue_open) |
139 |
scene++ |
140 |
break |
141 |
case 7: |
142 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
143 |
with (msg) |
144 |
{ |
145 |
ch_msg = 10 |
146 |
ch[1] = "Forgive" |
147 |
ch[2] = "..." |
148 |
sndfnt = 102 |
149 |
talker[0] = other.martlet |
150 |
message[0] = "* The crash just happened# so fast." |
151 |
message[1] = "* When I saw what had# happened to you, I# panicked!" |
152 |
message[2] = "* I flew over the sandy# landscape and found# this town." |
153 |
message[3] = "* I soon realized that I# couldn't risk getting# other monsters involved." |
154 |
message[4] = "* They might've# questioned me and I# cannot keep secrets!" |
155 |
message[5] = "* They could've turned us# in to the more sinister# Royal Guards!" |
156 |
message[6] = "* So I uh..." |
157 |
message[7] = "* Sat by a cactus for an# hour, thinking of what# a piece of garbage I am." |
158 |
message[8] = "* I then got the courage# to travel back to you# and apologize but..." |
159 |
message[9] = "* Here you were." |
160 |
message[10] = "* So... I'm deeply sorry!" |
161 |
prt[0] = 333 |
162 |
prt[1] = 333 |
163 |
prt[2] = 338 |
164 |
prt[3] = 317 |
165 |
prt[4] = 320 |
166 |
prt[5] = 333 |
167 |
prt[6] = 323 |
168 |
prt[7] = 329 |
169 |
prt[8] = 320 |
170 |
prt[9] = 317 |
171 |
prt[10] = 317 |
172 |
position = 1 |
173 |
if (outcome == 1) |
174 |
{ |
175 |
message[11] = "* Thank you, Clover!" |
176 |
message[12] = "* You're very kind!" |
177 |
prt[11] = 320 |
178 |
prt[12] = 318 |
179 |
} |
180 |
if (outcome == 2) |
181 |
{ |
182 |
message[11] = "* ..." |
183 |
message[12] = "* Um..." |
184 |
prt[11] = 322 |
185 |
prt[12] = 323 |
186 |
} |
187 |
} |
188 |
if (!global.dialogue_open) |
189 |
scene++ |
190 |
break |
191 |
case 8: |
192 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
193 |
with (msg) |
194 |
{ |
195 |
sndfnt = 102 |
196 |
talker[0] = other.martlet |
197 |
message[0] = "* Anyway, we should move# on." |
198 |
message[1] = "* I decided that I won't# leave your side now!" |
199 |
message[2] = "* I'll follow wherever# you lead!" |
200 |
message[3] = "* You just endured some# crazy Underground# shenanigans, though." |
201 |
message[4] = "* I'd understand if you# need to rest for a bit." |
202 |
message[5] = "* If you wanna hang# around, that's great!" |
203 |
message[6] = "* I didn't get to# sightsee at all on the# way over here." |
204 |
message[7] = "* Well then, friend.# Shall we be off?" |
205 |
prt[0] = 328 |
206 |
prt[1] = 313 |
207 |
prt[2] = 313 |
208 |
prt[3] = 320 |
209 |
prt[4] = 320 |
210 |
prt[5] = 328 |
211 |
prt[6] = 328 |
212 |
prt[7] = 337 |
213 |
position = 1 |
214 |
} |
215 |
if (!global.dialogue_open) |
216 |
scene++ |
217 |
break |
218 |
case 9: |
219 |
with (martlet) |
220 |
{ |
221 |
x_dest[0] = obj_pl.x - 20 |
222 |
y_dest[0] = obj_pl.y |
223 |
end_direction = "right" |
224 |
can_walk = true |
225 |
if npc_arrived |
226 |
other.scene++ |
227 |
} |
228 |
break |
229 |
case 10: |
230 |
with (instance_create(martlet.x, martlet.y, obj_martlet_follower)) |
231 |
npc_reset = true |
232 |
global.party_member = 1170 |
233 |
instance_destroy(martlet) |
234 |
audio_sound_gain(mus_birdsofafeather, 0, 200) |
235 |
audio_sound_gain(obj_radio.current_song, 1, 800) |
236 |
scene++ |
237 |
break |
238 |
case 11: |
239 |
instance_destroy() |
240 |
global.dunes_flag[16] = 1 |
241 |
scr_cutscene_end() |
242 |
break |
243 |
} |