| 1 | switch (scene) | 
    
    
        | 2 | { | 
    
    
        | 3 |     case 0: | 
    
    
        | 4 |         if (obj_pl.x > 300) | 
    
    
        | 5 |         { | 
    
    
        | 6 |             scr_cutscene_start(); | 
    
    
        | 7 |             audio_sound_gain(obj_radio.current_song, 0, 360); | 
    
    
        | 8 |             flowey = instance_create(360, obj_pl.y, obj_dunes_32_flowey); | 
    
    
        | 9 |             timer = 40; | 
    
    
        | 10 |             scene++; | 
    
    
        | 11 |         } | 
    
    
        | 12 |         break; | 
    
    
        | 13 |     case 1: | 
    
    
        | 14 |         if (!scr_timerscr_timer())function scr_timer ()
{
    if (timer > 0)
    {
        timer--;
        return false;
    }
    else
    {
        return true;
    }
} | 
    
    
        | 15 |             exit; | 
    
    
        | 16 |         scr_textscr_text();function scr_text ()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
} | 
    
    
        | 17 |         with (msg) | 
    
    
        | 18 |         { | 
    
    
        | 19 |             sndfnt = 96; | 
    
    
        | 20 |             message[0] = "* Howdy!\t"; | 
    
    
        | 21 |             message[1] = "* Gee, looks like we're#  getting close to an exit#  from this place.\t"; | 
    
    
        | 22 |             message[2] = "* Aside from those mines,#  time has been pretty#  friendly to us.\t"; | 
    
    
        | 23 |             message[3] = "* Should be a simple#  journey from here on ou-"; | 
    
    
        | 24 |             prt[0] = 348; | 
    
    
        | 25 |             prt[1] = 347; | 
    
    
        | 26 |             prt[2] = 348; | 
    
    
        | 27 |             prt[3] = 348; | 
    
    
        | 28 |             message[4] = "* Hey! Human!"; | 
    
    
        | 29 |             talker[0] = other.flowey; | 
    
    
        | 30 |             position = 1; | 
    
    
        | 31 |             if (message_current == 3) | 
    
    
        | 32 |             { | 
    
    
        | 33 |                 skippable = false; | 
    
    
        | 34 |                 if (cutoff >= string_length(message[message_current])) | 
    
    
        | 35 |                 { | 
    
    
        | 36 |                     other.scene++; | 
    
    
        | 37 |                     other.timer = 60; | 
    
    
        | 38 |                     other.flowey.is_talking = false; | 
    
    
        | 39 |                     sndfnt = 102; | 
    
    
        | 40 |                     portrait = false; | 
    
    
        | 41 |                     message_current += 1; | 
    
    
        | 42 |                     cutoff = 0; | 
    
    
        | 43 |                 } | 
    
    
        | 44 |             } | 
    
    
        | 45 |         } | 
    
    
        | 46 |         break; | 
    
    
        | 47 |     case 2: | 
    
    
        | 48 |         if (scr_timerscr_timer())function scr_timer ()
{
    if (timer > 0)
    {
        timer--;
        return false;
    }
    else
    {
        return true;
    }
} | 
    
    
        | 49 |         { | 
    
    
        | 50 |             scene++; | 
    
    
        | 51 |             timer = 15; | 
    
    
        | 52 |             instance_destroy(msg); | 
    
    
        | 53 |         } | 
    
    
        | 54 |         break; | 
    
    
        | 55 |     case 3: | 
    
    
        | 56 |         if (!scr_timerscr_timer())function scr_timer ()
{
    if (timer > 0)
    {
        timer--;
        return false;
    }
    else
    {
        return true;
    }
} | 
    
    
        | 57 |             exit; | 
    
    
        | 58 |         scr_textscr_text();function scr_text ()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
} | 
    
    
        | 59 |         with (msg) | 
    
    
        | 60 |         { | 
    
    
        | 61 |             sndfnt = 96; | 
    
    
        | 62 |             message[0] = "* Really?"; | 
    
    
        | 63 |             prt[0] = 351; | 
    
    
        | 64 |             talker[0] = other.flowey; | 
    
    
        | 65 |             position = 1; | 
    
    
        | 66 |         } | 
    
    
        | 67 |         if (!global.dialogue_open) | 
    
    
        | 68 |             scene++; | 
    
    
        | 69 |         break; | 
    
    
        | 70 |     case 4: | 
    
    
        | 71 |         with (flowey) | 
    
    
        | 72 |         { | 
    
    
        | 73 |             sprite_index = spr_floweyleave; | 
    
    
        | 74 |             image_speed = 0.2; | 
    
    
        | 75 |         } | 
    
    
        | 76 |         timer = 20; | 
    
    
        | 77 |         scene++; | 
    
    
        | 78 |         break; | 
    
    
        | 79 |     case 5: | 
    
    
        | 80 |         if (!scr_timerscr_timer())function scr_timer ()
{
    if (timer > 0)
    {
        timer--;
        return false;
    }
    else
    {
        return true;
    }
} | 
    
    
        | 81 |             exit; | 
    
    
        | 82 |         if (!instance_exists(obj_martlet_dunes_32)) | 
    
    
        | 83 |         { | 
    
    
        | 84 |             martlet = instance_create(__view_get(e__VW.XView, 0) + 320 + 40, obj_pl.y, obj_martlet_dunes_32); | 
    
    
        | 85 |             audio_play_sound(mus_birdsofafeather, 1, 1); | 
    
    
        | 86 |         } | 
    
    
        | 87 |         if (martlet.npc_arrived) | 
    
    
        | 88 |         { | 
    
    
        | 89 |             martlet.npc_arrived = false; | 
    
    
        | 90 |             scene++; | 
    
    
        | 91 |         } | 
    
    
        | 92 |         break; | 
    
    
        | 93 |     case 6: | 
    
    
        | 94 |         scr_textscr_text();function scr_text ()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
} | 
    
    
        | 95 |         with (msg) | 
    
    
        | 96 |         { | 
    
    
        | 97 |             ch_msg = 10; | 
    
    
        | 98 |             ch[1] = "It's Clover"; | 
    
    
        | 99 |             sndfnt = 102; | 
    
    
        | 100 |             talker[0] = other.martlet; | 
    
    
        | 101 |             message[0] = "* Don't attack me, I can#  explain why I'm here!"; | 
    
    
        | 102 |             message[1] = "* I said I would find you#  again, didn't I?"; | 
    
    
        | 103 |             message[2] = "* Well, after our#  encounter, I spotted you#  stealing Ava... My raft."; | 
    
    
        | 104 |             message[3] = "* BUT, I won't hold it#  against you."; | 
    
    
        | 105 |             message[4] = "* I'm sure you didn't#  mean to wreck her."; | 
    
    
        | 106 |             message[5] = "* I attacked you, you#  destroyed something I#  love, even steven!"; | 
    
    
        | 107 |             message[6] = "* Anyway, I followed the#  river and ended up here."; | 
    
    
        | 108 |             message[7] = "* I know I came off as a#  murderous Royal Guard#  but I'm honestly not!"; | 
    
    
        | 109 |             message[8] = "* I have to follow my#  guidebook when dealing#  with humans and stuff..."; | 
    
    
        | 110 |             message[9] = "* Oh! Right! I really#  dislike calling you#  \"human\"."; | 
    
    
        | 111 |             message[10] = "* What's your actual#  name?"; | 
    
    
        | 112 |             message[11] = "* What a unique name! I#  love it!"; | 
    
    
        | 113 |             prt[0] = 322; | 
    
    
        | 114 |             prt[1] = 323; | 
    
    
        | 115 |             prt[2] = 338; | 
    
    
        | 116 |             prt[3] = 321; | 
    
    
        | 117 |             prt[4] = 321; | 
    
    
        | 118 |             prt[5] = 328; | 
    
    
        | 119 |             prt[6] = 321; | 
    
    
        | 120 |             prt[7] = 323; | 
    
    
        | 121 |             prt[8] = 320; | 
    
    
        | 122 |             prt[9] = 333; | 
    
    
        | 123 |             prt[10] = 328; | 
    
    
        | 124 |             prt[11] = 312; | 
    
    
        | 125 |             position = 1; | 
    
    
        | 126 |         } | 
    
    
        | 127 |         if (!global.dialogue_open) | 
    
    
        | 128 |             scene++; | 
    
    
        | 129 |         break; | 
    
    
        | 130 |     case 7: | 
    
    
        | 131 |         scr_textscr_text();function scr_text ()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
} | 
    
    
        | 132 |         with (msg) | 
    
    
        | 133 |         { | 
    
    
        | 134 |             ch_msg = 4; | 
    
    
        | 135 |             ch[1] = "Okay"; | 
    
    
        | 136 |             ch[2] = "Uh..."; | 
    
    
        | 137 |             sndfnt = 102; | 
    
    
        | 138 |             talker[0] = other.martlet; | 
    
    
        | 139 |             message[0] = "* So, Clover, this is a#  big favor, but I would#  like to help you."; | 
    
    
        | 140 |             message[1] = "* I kinda let you escape#  in Snowdin so... I'm in#  too deep."; | 
    
    
        | 141 |             message[2] = "* I'm sure I could pull#  my weight! I'll even let#  you lead! "; | 
    
    
        | 142 |             message[3] = "* I won't leave your side#  to ensure your safety!"; | 
    
    
        | 143 |             message[4] = "* Please?"; | 
    
    
        | 144 |             prt[0] = 329; | 
    
    
        | 145 |             prt[1] = 323; | 
    
    
        | 146 |             prt[2] = 320; | 
    
    
        | 147 |             prt[3] = 328; | 
    
    
        | 148 |             prt[4] = 323; | 
    
    
        | 149 |             position = 1; | 
    
    
        | 150 |             if (outcome == 1) | 
    
    
        | 151 |             { | 
    
    
        | 152 |                 message[5] = "* Yes!"; | 
    
    
        | 153 |                 prt[5] = 312; | 
    
    
        | 154 |             } | 
    
    
        | 155 |             if (outcome == 2) | 
    
    
        | 156 |             { | 
    
    
        | 157 |                 message[5] = "* I'll take that as a#  yes!"; | 
    
    
        | 158 |                 prt[5] = 328; | 
    
    
        | 159 |             } | 
    
    
        | 160 |             message[6] = "* This will be super fun!"; | 
    
    
        | 161 |             message[7] = "* So... shall we be off?"; | 
    
    
        | 162 |             prt[6] = 312; | 
    
    
        | 163 |             prt[7] = 318; | 
    
    
        | 164 |         } | 
    
    
        | 165 |         if (!global.dialogue_open) | 
    
    
        | 166 |             scene++; | 
    
    
        | 167 |         break; | 
    
    
        | 168 |     case 8: | 
    
    
        | 169 |         with (martlet) | 
    
    
        | 170 |         { | 
    
    
        | 171 |             x_dest[0] = obj_pl.x - 20; | 
    
    
        | 172 |             y_dest[0] = obj_pl.y; | 
    
    
        | 173 |             end_direction = "right"; | 
    
    
        | 174 |             can_walk = true; | 
    
    
        | 175 |             if (npc_arrived) | 
    
    
        | 176 |                 other.scene++; | 
    
    
        | 177 |         } | 
    
    
        | 178 |         break; | 
    
    
        | 179 |     case 9: | 
    
    
        | 180 |         with (instance_create(martlet.x, martlet.y, obj_martlet_follower)) | 
    
    
        | 181 |             npc_reset = true; | 
    
    
        | 182 |         global.party_member = 1170; | 
    
    
        | 183 |         instance_destroy(martlet); | 
    
    
        | 184 |         audio_sound_gain(mus_birdsofafeather, 0, 200); | 
    
    
        | 185 |         audio_sound_gain(obj_radio.current_song, 1, 800); | 
    
    
        | 186 |         scene++; | 
    
    
        | 187 |         break; | 
    
    
        | 188 |     case 10: | 
    
    
        | 189 |         instance_destroy(); | 
    
    
        | 190 |         global.dunes_flag[16] = 1; | 
    
    
        | 191 |         scr_cutscene_end(); | 
    
    
        | 192 |         break; | 
    
    
        | 193 | } | 
    
    
        | 194 |  | 
    
    
        | 195 | enum e__VW | 
    
    
        | 196 | { | 
    
    
        | 197 |     XView, | 
    
    
        | 198 |     YView, | 
    
    
        | 199 |     WView, | 
    
    
        | 200 |     HView, | 
    
    
        | 201 |     Angle, | 
    
    
        | 202 |     HBorder, | 
    
    
        | 203 |     VBorder, | 
    
    
        | 204 |     HSpeed, | 
    
    
        | 205 |     VSpeed, | 
    
    
        | 206 |     Object, | 
    
    
        | 207 |     Visible, | 
    
    
        | 208 |     XPort, | 
    
    
        | 209 |     YPort, | 
    
    
        | 210 |     WPort, | 
    
    
        | 211 |     HPort, | 
    
    
        | 212 |     Camera, | 
    
    
        | 213 |     SurfaceID | 
    
    
        | 214 | } |