1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.x > 300) |
5 |
{ |
6 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
7 |
audio_sound_gain(obj_radio.current_song, 0, 360) |
8 |
flowey = instance_create(360, obj_pl.y, obj_dunes_32_flowey) |
9 |
timer = 40 |
10 |
scene++ |
11 |
} |
12 |
break |
13 |
case 1: |
14 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
15 |
return; |
16 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
17 |
with (msg) |
18 |
{ |
19 |
sndfnt = 96 |
20 |
message[0] = "* Howdy! " |
21 |
message[1] = "* Gee, looks like we're# getting close to an exit# from this place. " |
22 |
message[2] = "* Aside from those mines,# time has been pretty# friendly to us. " |
23 |
message[3] = "* Should be a simple# journey from here on ou-" |
24 |
prt[0] = 348 |
25 |
prt[1] = 347 |
26 |
prt[2] = 348 |
27 |
prt[3] = 348 |
28 |
message[4] = "* Hey! Human!" |
29 |
talker[0] = other.flowey |
30 |
position = 1 |
31 |
if (message_current == 3) |
32 |
{ |
33 |
skippable = false |
34 |
if (cutoff >= string_length(message[message_current])) |
35 |
{ |
36 |
other.scene++ |
37 |
other.timer = 60 |
38 |
other.flowey.is_talking = false |
39 |
sndfnt = 102 |
40 |
portrait = false |
41 |
message_current += 1 |
42 |
cutoff = 0 |
43 |
} |
44 |
} |
45 |
} |
46 |
break |
47 |
case 2: |
48 |
if scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} () |
49 |
{ |
50 |
scene++ |
51 |
timer = 15 |
52 |
instance_destroy(msg) |
53 |
} |
54 |
break |
55 |
case 3: |
56 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
57 |
return; |
58 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
59 |
with (msg) |
60 |
{ |
61 |
sndfnt = 96 |
62 |
message[0] = "* Really?" |
63 |
prt[0] = 351 |
64 |
talker[0] = other.flowey |
65 |
position = 1 |
66 |
} |
67 |
if (!global.dialogue_open) |
68 |
scene++ |
69 |
break |
70 |
case 4: |
71 |
with (flowey) |
72 |
{ |
73 |
sprite_index = spr_floweyleave |
74 |
image_speed = 0.2 |
75 |
} |
76 |
timer = 20 |
77 |
scene++ |
78 |
break |
79 |
case 5: |
80 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
81 |
return; |
82 |
if (!instance_exists(obj_martlet_dunes_32)) |
83 |
{ |
84 |
martlet = instance_create(((__view_get((0 << 0), 0)) + 320 + 40), obj_pl.y, obj_martlet_dunes_32) |
85 |
audio_play_sound(mus_birdsofafeather, 1, 1) |
86 |
} |
87 |
if martlet.npc_arrived |
88 |
{ |
89 |
martlet.npc_arrived = false |
90 |
scene++ |
91 |
} |
92 |
break |
93 |
case 6: |
94 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
95 |
with (msg) |
96 |
{ |
97 |
ch_msg = 10 |
98 |
ch[1] = "It's Clover" |
99 |
sndfnt = 102 |
100 |
talker[0] = other.martlet |
101 |
message[0] = "* Don't attack me, I can# explain why I'm here!" |
102 |
message[1] = "* I said I would find you# again, didn't I?" |
103 |
message[2] = "* Well, after our# encounter, I spotted you# stealing Ava... My raft." |
104 |
message[3] = "* BUT, I won't hold it# against you." |
105 |
message[4] = "* I'm sure you didn't# mean to wreck her." |
106 |
message[5] = "* I attacked you, you# destroyed something I# love, even steven!" |
107 |
message[6] = "* Anyway, I followed the# river and ended up here." |
108 |
message[7] = "* I know I came off as a# murderous Royal Guard# but I'm honestly not!" |
109 |
message[8] = "* I have to follow my# guidebook when dealing# with humans and stuff..." |
110 |
message[9] = "* Oh! Right! I really# dislike calling you# \"human\"." |
111 |
message[10] = "* What's your actual# name?" |
112 |
message[11] = "* What a unique name! I# love it!" |
113 |
prt[0] = 322 |
114 |
prt[1] = 323 |
115 |
prt[2] = 338 |
116 |
prt[3] = 321 |
117 |
prt[4] = 321 |
118 |
prt[5] = 328 |
119 |
prt[6] = 321 |
120 |
prt[7] = 323 |
121 |
prt[8] = 320 |
122 |
prt[9] = 333 |
123 |
prt[10] = 328 |
124 |
prt[11] = 312 |
125 |
position = 1 |
126 |
} |
127 |
if (!global.dialogue_open) |
128 |
scene++ |
129 |
break |
130 |
case 7: |
131 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
132 |
with (msg) |
133 |
{ |
134 |
ch_msg = 4 |
135 |
ch[1] = "Okay" |
136 |
ch[2] = "Uh..." |
137 |
sndfnt = 102 |
138 |
talker[0] = other.martlet |
139 |
message[0] = "* So, Clover, this is a# big favor, but I would# like to help you." |
140 |
message[1] = "* I kinda let you escape# in Snowdin so... I'm in# too deep." |
141 |
message[2] = "* I'm sure I could pull# my weight! I'll even let# you lead! " |
142 |
message[3] = "* I won't leave your side# to ensure your safety!" |
143 |
message[4] = "* Please?" |
144 |
prt[0] = 329 |
145 |
prt[1] = 323 |
146 |
prt[2] = 320 |
147 |
prt[3] = 328 |
148 |
prt[4] = 323 |
149 |
position = 1 |
150 |
if (outcome == 1) |
151 |
{ |
152 |
message[5] = "* Yes!" |
153 |
prt[5] = 312 |
154 |
} |
155 |
if (outcome == 2) |
156 |
{ |
157 |
message[5] = "* I'll take that as a# yes!" |
158 |
prt[5] = 328 |
159 |
} |
160 |
message[6] = "* This will be super fun!" |
161 |
message[7] = "* So... shall we be off?" |
162 |
prt[6] = 312 |
163 |
prt[7] = 318 |
164 |
} |
165 |
if (!global.dialogue_open) |
166 |
scene++ |
167 |
break |
168 |
case 8: |
169 |
with (martlet) |
170 |
{ |
171 |
x_dest[0] = obj_pl.x - 20 |
172 |
y_dest[0] = obj_pl.y |
173 |
end_direction = "right" |
174 |
can_walk = true |
175 |
if npc_arrived |
176 |
other.scene++ |
177 |
} |
178 |
break |
179 |
case 9: |
180 |
with (instance_create(martlet.x, martlet.y, obj_martlet_follower)) |
181 |
npc_reset = true |
182 |
global.party_member = 1170 |
183 |
instance_destroy(martlet) |
184 |
audio_sound_gain(mus_birdsofafeather, 0, 200) |
185 |
audio_sound_gain(obj_radio.current_song, 1, 800) |
186 |
scene++ |
187 |
break |
188 |
case 10: |
189 |
instance_destroy() |
190 |
global.dunes_flag[16] = 1 |
191 |
scr_cutscene_end() |
192 |
break |
193 |
} |