| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (obj_pl.x > 300) |
| 5 |
{ |
| 6 |
scr_cutscene_start(); |
| 7 |
audio_sound_gain(obj_radio.current_song, 0, 360); |
| 8 |
flowey = instance_create(360, obj_pl.y, obj_dunes_32_flowey); |
| 9 |
timer = 40; |
| 10 |
scene++; |
| 11 |
} |
| 12 |
break; |
| 13 |
case 1: |
| 14 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
| 15 |
exit; |
| 16 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 17 |
with (msg) |
| 18 |
{ |
| 19 |
sndfnt = 96; |
| 20 |
message[0] = "* Howdy!\t"; |
| 21 |
message[1] = "* Gee, looks like we're# getting close to an exit# from this place.\t"; |
| 22 |
message[2] = "* Aside from those mines,# time has been pretty# friendly to us.\t"; |
| 23 |
message[3] = "* Should be a simple# journey from here on ou-"; |
| 24 |
prt[0] = 348; |
| 25 |
prt[1] = 347; |
| 26 |
prt[2] = 348; |
| 27 |
prt[3] = 348; |
| 28 |
message[4] = "* There you are!"; |
| 29 |
talker[0] = other.flowey; |
| 30 |
position = 1; |
| 31 |
if (message_current == 3) |
| 32 |
{ |
| 33 |
skippable = false; |
| 34 |
if (cutoff >= string_length(message[message_current])) |
| 35 |
{ |
| 36 |
other.scene++; |
| 37 |
other.timer = 60; |
| 38 |
other.flowey.is_talking = false; |
| 39 |
sndfnt = 102; |
| 40 |
portrait = false; |
| 41 |
message_current += 1; |
| 42 |
cutoff = 0; |
| 43 |
} |
| 44 |
} |
| 45 |
} |
| 46 |
break; |
| 47 |
case 2: |
| 48 |
if (scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
| 49 |
{ |
| 50 |
scene++; |
| 51 |
timer = 15; |
| 52 |
instance_destroy(msg); |
| 53 |
} |
| 54 |
break; |
| 55 |
case 3: |
| 56 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
| 57 |
exit; |
| 58 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 59 |
with (msg) |
| 60 |
{ |
| 61 |
sndfnt = 96; |
| 62 |
message[0] = "* You gotta be kidding# me."; |
| 63 |
prt[0] = 351; |
| 64 |
talker[0] = other.flowey; |
| 65 |
position = 1; |
| 66 |
} |
| 67 |
if (!global.dialogue_open) |
| 68 |
scene++; |
| 69 |
break; |
| 70 |
case 4: |
| 71 |
with (flowey) |
| 72 |
{ |
| 73 |
sprite_index = spr_floweyleave; |
| 74 |
image_speed = 0.2; |
| 75 |
} |
| 76 |
timer = 20; |
| 77 |
scene++; |
| 78 |
break; |
| 79 |
case 5: |
| 80 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
| 81 |
exit; |
| 82 |
if (!instance_exists(obj_martlet_dunes_32)) |
| 83 |
martlet = instance_create(__view_get(e__VW.XView, 0) + 320 + 40, obj_pl.y, obj_martlet_dunes_32); |
| 84 |
if (martlet.npc_arrived) |
| 85 |
{ |
| 86 |
martlet.npc_arrived = false; |
| 87 |
scene++; |
| 88 |
} |
| 89 |
break; |
| 90 |
case 6: |
| 91 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 92 |
with (msg) |
| 93 |
{ |
| 94 |
ch_msg = 9; |
| 95 |
ch[1] = "Okay"; |
| 96 |
ch[2] = "..."; |
| 97 |
sndfnt = 102; |
| 98 |
talker[0] = other.martlet; |
| 99 |
message[0] = "* How are you holding# up?\t"; |
| 100 |
message[1] = "* ...\t"; |
| 101 |
message[2] = "* Look, I can't forgive# you for what you did.# Not yet.\t"; |
| 102 |
message[3] = "* I sense goodness in you# though. A want to# correct your mistakes.\t"; |
| 103 |
message[4] = "* You were only defending# yourself back there,# right?\t"; |
| 104 |
message[5] = "* ...\t"; |
| 105 |
message[6] = "* Well, wallowing in the# past won't do any good.\t"; |
| 106 |
message[7] = "* I want to help you. I# believe in you."; |
| 107 |
message[8] = "* ...I also let you# escape in Snowdin so...# I'm in too deep."; |
| 108 |
message[9] = "* What do you say?"; |
| 109 |
prt[0] = 320; |
| 110 |
prt[1] = 329; |
| 111 |
prt[2] = 317; |
| 112 |
prt[3] = 320; |
| 113 |
prt[4] = 320; |
| 114 |
prt[5] = 329; |
| 115 |
prt[6] = 321; |
| 116 |
prt[7] = 321; |
| 117 |
prt[8] = 338; |
| 118 |
prt[9] = 328; |
| 119 |
position = 1; |
| 120 |
if (outcome == 1) |
| 121 |
{ |
| 122 |
message[10] = "* Sounds good."; |
| 123 |
prt[10] = 312; |
| 124 |
} |
| 125 |
if (outcome == 2) |
| 126 |
{ |
| 127 |
message[10] = "* I'll take that as a# yes."; |
| 128 |
message[11] = "* This will be good for# both of us."; |
| 129 |
prt[10] = 320; |
| 130 |
prt[11] = 328; |
| 131 |
} |
| 132 |
} |
| 133 |
if (!global.dialogue_open) |
| 134 |
scene++; |
| 135 |
break; |
| 136 |
case 7: |
| 137 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 138 |
with (msg) |
| 139 |
{ |
| 140 |
ch_msg = 4; |
| 141 |
ch[1] = "Okay"; |
| 142 |
ch[2] = "Uh..."; |
| 143 |
sndfnt = 102; |
| 144 |
talker[0] = other.martlet; |
| 145 |
message[0] = "* Let's turn over a new# leaf, okay?"; |
| 146 |
message[1] = "* Lead the way."; |
| 147 |
prt[0] = 328; |
| 148 |
prt[1] = 312; |
| 149 |
position = 1; |
| 150 |
} |
| 151 |
if (!global.dialogue_open) |
| 152 |
scene++; |
| 153 |
break; |
| 154 |
case 8: |
| 155 |
with (martlet) |
| 156 |
{ |
| 157 |
x_dest[0] = obj_pl.x - 20; |
| 158 |
y_dest[0] = obj_pl.y; |
| 159 |
end_direction = "right"; |
| 160 |
can_walk = true; |
| 161 |
if (npc_arrived) |
| 162 |
other.scene++; |
| 163 |
} |
| 164 |
break; |
| 165 |
case 9: |
| 166 |
with (instance_create(martlet.x, martlet.y, obj_martlet_follower)) |
| 167 |
npc_reset = true; |
| 168 |
global.party_member = 1170; |
| 169 |
instance_destroy(martlet); |
| 170 |
audio_sound_gain(obj_radio.current_song, 1, 800); |
| 171 |
scene++; |
| 172 |
break; |
| 173 |
case 10: |
| 174 |
global.dunes_flag[16] = 1; |
| 175 |
global.kill_number[3] = 20; |
| 176 |
scr_cutscene_end(); |
| 177 |
scene = 11; |
| 178 |
break; |
| 179 |
case 11: |
| 180 |
break; |
| 181 |
} |
| 182 |
|
| 183 |
enum e__VW |
| 184 |
{ |
| 185 |
XView, |
| 186 |
YView, |
| 187 |
WView, |
| 188 |
HView, |
| 189 |
Angle, |
| 190 |
HBorder, |
| 191 |
VBorder, |
| 192 |
HSpeed, |
| 193 |
VSpeed, |
| 194 |
Object, |
| 195 |
Visible, |
| 196 |
XPort, |
| 197 |
YPort, |
| 198 |
WPort, |
| 199 |
HPort, |
| 200 |
Camera, |
| 201 |
SurfaceID |
| 202 |
} |