1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.x > 300) |
5 |
{ |
6 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
7 |
audio_sound_gain(obj_radio.current_song, 0, 360) |
8 |
flowey = instance_create(360, obj_pl.y, obj_dunes_32_flowey) |
9 |
timer = 40 |
10 |
scene++ |
11 |
} |
12 |
break |
13 |
case 1: |
14 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
15 |
return; |
16 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
17 |
with (msg) |
18 |
{ |
19 |
sndfnt = 96 |
20 |
message[0] = "* Howdy! " |
21 |
message[1] = "* Gee, looks like we're# getting close to an exit# from this place. " |
22 |
message[2] = "* Aside from those mines,# time has been pretty# friendly to us. " |
23 |
message[3] = "* Should be a simple# journey from here on ou-" |
24 |
prt[0] = 348 |
25 |
prt[1] = 347 |
26 |
prt[2] = 348 |
27 |
prt[3] = 348 |
28 |
message[4] = "* There you are!" |
29 |
talker[0] = other.flowey |
30 |
position = 1 |
31 |
if (message_current == 3) |
32 |
{ |
33 |
skippable = false |
34 |
if (cutoff >= string_length(message[message_current])) |
35 |
{ |
36 |
other.scene++ |
37 |
other.timer = 60 |
38 |
other.flowey.is_talking = false |
39 |
sndfnt = 102 |
40 |
portrait = false |
41 |
message_current += 1 |
42 |
cutoff = 0 |
43 |
} |
44 |
} |
45 |
} |
46 |
break |
47 |
case 2: |
48 |
if scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} () |
49 |
{ |
50 |
scene++ |
51 |
timer = 15 |
52 |
instance_destroy(msg) |
53 |
} |
54 |
break |
55 |
case 3: |
56 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
57 |
return; |
58 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
59 |
with (msg) |
60 |
{ |
61 |
sndfnt = 96 |
62 |
message[0] = "* You gotta be kidding# me." |
63 |
prt[0] = 351 |
64 |
talker[0] = other.flowey |
65 |
position = 1 |
66 |
} |
67 |
if (!global.dialogue_open) |
68 |
scene++ |
69 |
break |
70 |
case 4: |
71 |
with (flowey) |
72 |
{ |
73 |
sprite_index = spr_floweyleave |
74 |
image_speed = 0.2 |
75 |
} |
76 |
timer = 20 |
77 |
scene++ |
78 |
break |
79 |
case 5: |
80 |
if (!scr_timerscr_timerfunction scr_timer() //gml_Script_scr_timer
{
if (timer > 0)
{
timer--
return false;
}
else
return true;
} ()) |
81 |
return; |
82 |
if (!instance_exists(obj_martlet_dunes_32)) |
83 |
martlet = instance_create(((__view_get((0 << 0), 0)) + 320 + 40), obj_pl.y, obj_martlet_dunes_32) |
84 |
if martlet.npc_arrived |
85 |
{ |
86 |
martlet.npc_arrived = false |
87 |
scene++ |
88 |
} |
89 |
break |
90 |
case 6: |
91 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
92 |
with (msg) |
93 |
{ |
94 |
ch_msg = 9 |
95 |
ch[1] = "Okay" |
96 |
ch[2] = "..." |
97 |
sndfnt = 102 |
98 |
talker[0] = other.martlet |
99 |
message[0] = "* How are you holding# up? " |
100 |
message[1] = "* ... " |
101 |
message[2] = "* Look, I can't forgive# you for what you did.# Not yet. " |
102 |
message[3] = "* I sense goodness in you# though. A want to# correct your mistakes. " |
103 |
message[4] = "* You were only defending# yourself back there,# right? " |
104 |
message[5] = "* ... " |
105 |
message[6] = "* Well, wallowing in the# past won't do any good. " |
106 |
message[7] = "* I want to help you. I# believe in you." |
107 |
message[8] = "* ...I also let you# escape in Snowdin so...# I'm in too deep." |
108 |
message[9] = "* What do you say?" |
109 |
prt[0] = 320 |
110 |
prt[1] = 329 |
111 |
prt[2] = 317 |
112 |
prt[3] = 320 |
113 |
prt[4] = 320 |
114 |
prt[5] = 329 |
115 |
prt[6] = 321 |
116 |
prt[7] = 321 |
117 |
prt[8] = 338 |
118 |
prt[9] = 328 |
119 |
position = 1 |
120 |
if (outcome == 1) |
121 |
{ |
122 |
message[10] = "* Sounds good." |
123 |
prt[10] = 312 |
124 |
} |
125 |
if (outcome == 2) |
126 |
{ |
127 |
message[10] = "* I'll take that as a# yes." |
128 |
message[11] = "* This will be good for# both of us." |
129 |
prt[10] = 320 |
130 |
prt[11] = 328 |
131 |
} |
132 |
} |
133 |
if (!global.dialogue_open) |
134 |
scene++ |
135 |
break |
136 |
case 7: |
137 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
138 |
with (msg) |
139 |
{ |
140 |
ch_msg = 4 |
141 |
ch[1] = "Okay" |
142 |
ch[2] = "Uh..." |
143 |
sndfnt = 102 |
144 |
talker[0] = other.martlet |
145 |
message[0] = "* Let's turn over a new# leaf, okay?" |
146 |
message[1] = "* Lead the way." |
147 |
prt[0] = 328 |
148 |
prt[1] = 312 |
149 |
position = 1 |
150 |
} |
151 |
if (!global.dialogue_open) |
152 |
scene++ |
153 |
break |
154 |
case 8: |
155 |
with (martlet) |
156 |
{ |
157 |
x_dest[0] = obj_pl.x - 20 |
158 |
y_dest[0] = obj_pl.y |
159 |
end_direction = "right" |
160 |
can_walk = true |
161 |
if npc_arrived |
162 |
other.scene++ |
163 |
} |
164 |
break |
165 |
case 9: |
166 |
with (instance_create(martlet.x, martlet.y, obj_martlet_follower)) |
167 |
npc_reset = true |
168 |
global.party_member = 1170 |
169 |
instance_destroy(martlet) |
170 |
audio_sound_gain(obj_radio.current_song, 1, 800) |
171 |
scene++ |
172 |
break |
173 |
case 10: |
174 |
global.dunes_flag[16] = 1 |
175 |
global.kill_number[3] = 20 |
176 |
scr_cutscene_end() |
177 |
scene = 11 |
178 |
break |
179 |
case 11: |
180 |
break |
181 |
} |