1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.x >= 720) |
5 |
{ |
6 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
7 |
instance_destroy(obj_doorway) |
8 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
9 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (obj_radio.current_song, 1000) |
10 |
cutscene_advance() |
11 |
} |
12 |
break |
13 |
case 1: |
14 |
cutscene_npc_walk(1168, 840, obj_player_npc.y, 3, "x", "right") |
15 |
scene++ |
16 |
break |
17 |
case 2: |
18 |
cutscene_sfx_play(mus_cymbal, 1) |
19 |
break |
20 |
case 3: |
21 |
cutscene_screen_fade_out(16777215, 0.0064) |
22 |
break |
23 |
case 4: |
24 |
obj_screen_fade_effect.persistent = true |
25 |
persistent = true |
26 |
room = rm_dunes_03 |
27 |
obj_pl.x = 180 |
28 |
obj_pl.y = 180 |
29 |
obj_pl.image_alpha = 1 |
30 |
scene++ |
31 |
break |
32 |
case 5: |
33 |
cutscene_wait(1.5) |
34 |
break |
35 |
case 6: |
36 |
cutscene_screen_fade_in(0.0256) |
37 |
break |
38 |
case 7: |
39 |
cutscene_wait(1) |
40 |
break |
41 |
case 8: |
42 |
cutscene_end() |
43 |
global.dunes_flag[44] = 1 |
44 |
break |
45 |
} |