| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (obj_pl.x >= 720) |
| 5 |
{ |
| 6 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 7 |
instance_destroy(obj_doorway); |
| 8 |
scr_cutscene_start(); |
| 9 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 1000); |
| 10 |
cutscene_advance(); |
| 11 |
} |
| 12 |
break; |
| 13 |
case 1: |
| 14 |
cutscene_npc_walk(1168, 840, obj_player_npc.y, 3, "x", "right"); |
| 15 |
scene++; |
| 16 |
break; |
| 17 |
case 2: |
| 18 |
cutscene_sfx_play(113, 1); |
| 19 |
break; |
| 20 |
case 3: |
| 21 |
cutscene_screen_fade_out(16777215, 0.0064); |
| 22 |
break; |
| 23 |
case 4: |
| 24 |
obj_screen_fade_effect.persistent = true; |
| 25 |
persistent = true; |
| 26 |
room = rm_dunes_03; |
| 27 |
obj_pl.x = 180; |
| 28 |
obj_pl.y = 180; |
| 29 |
obj_pl.image_alpha = 1; |
| 30 |
scene++; |
| 31 |
break; |
| 32 |
case 5: |
| 33 |
cutscene_wait(1.5); |
| 34 |
break; |
| 35 |
case 6: |
| 36 |
cutscene_screen_fade_in(0.0256); |
| 37 |
break; |
| 38 |
case 7: |
| 39 |
cutscene_wait(1); |
| 40 |
break; |
| 41 |
case 8: |
| 42 |
cutscene_end(); |
| 43 |
global.dunes_flag[44] = 1; |
| 44 |
break; |
| 45 |
} |