1 |
event_inherited() |
2 |
if (interact && sprite_index == spr_cafe_npc_gamer) |
3 |
{ |
4 |
if (obj_pl.x < x) |
5 |
{ |
6 |
image_xscale = -1 |
7 |
x = xstart + 1 |
8 |
} |
9 |
else |
10 |
{ |
11 |
image_xscale = 1 |
12 |
x = xstart |
13 |
} |
14 |
waiter = 1 |
15 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
16 |
} |
17 |
if (waiter == 0) |
18 |
{ |
19 |
if (sprite_index == spr_cafe_npc_gamer_talk) |
20 |
{ |
21 |
sprite_index = spr_cafe_npc_gamer |
22 |
image_index = image_number - 4 |
23 |
} |
24 |
else if (image_index <= 0) |
25 |
{ |
26 |
image_speed = 0 |
27 |
sprite_index = spr_cafe_npc_gamer |
28 |
} |
29 |
else if (image_speed == 0) |
30 |
image_speed = -0.25 |
31 |
} |
32 |
if (waiter > 0) |
33 |
{ |
34 |
if (waiter == 1) |
35 |
{ |
36 |
if (sprite_index == spr_cafe_npc_gamer) |
37 |
{ |
38 |
if (image_speed == 0) |
39 |
image_speed = 0.25 |
40 |
if (image_index >= (image_number - 1)) |
41 |
{ |
42 |
image_speed = 0 |
43 |
sprite_index = spr_cafe_npc_gamer_talk |
44 |
waiter = 2 |
45 |
} |
46 |
} |
47 |
return; |
48 |
} |
49 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
50 |
switch npc_flag |
51 |
{ |
52 |
case 0: |
53 |
with (msg) |
54 |
{ |
55 |
talker[0] = other.object_index |
56 |
message[0] = "* Yo, what do ya want? I'm in# the middle of a gaming sesh." |
57 |
message[1] = "* Oh, you're a kid like me! I# bet you're good at these# machines." |
58 |
message[2] = "* Have you tried out Mew Mew# Love Blaster? It's addicting!" |
59 |
message[3] = "* I suck at it though." |
60 |
message[4] = "* I hear there's a final boss# but I've never seen anyone# reach it." |
61 |
message[5] = "* Bet you could totally kick its# butt!" |
62 |
} |
63 |
break |
64 |
case 1: |
65 |
with (msg) |
66 |
{ |
67 |
talker[0] = other.object_index |
68 |
message[0] = "* If you're around the area and# need monsters to hang with," |
69 |
message[1] = "* My friend group are the# coolest kids around." |
70 |
message[2] = "* The head count has been down# lately... but it's still a fun# time!" |
71 |
} |
72 |
break |
73 |
case 2: |
74 |
with (msg) |
75 |
{ |
76 |
talker[0] = other.object_index |
77 |
message[0] = "* Yo, sorry if I'm hogging this# game." |
78 |
message[1] = "* I'm determined to unlock a# secret character I saw on# Undernet." |
79 |
message[2] = "* So far I haven't had any luck,# but it's gotta be real! I saw# the screenshot!" |
80 |
} |
81 |
break |
82 |
case 3: |
83 |
with (msg) |
84 |
{ |
85 |
talker[0] = other.object_index |
86 |
message[0] = "* Can't talk. Gaming." |
87 |
} |
88 |
break |
89 |
} |
90 |
|
91 |
if (!global.dialogue_open) |
92 |
{ |
93 |
if (npc_flag < 3) |
94 |
npc_flag += 1 |
95 |
waiter = 0 |
96 |
scr_cutscene_end() |
97 |
} |
98 |
} |