| 1 | switch (scene) |
| 2 | { |
| 3 | case 0: |
| 4 | if (place_meeting(x, y, obj_pl)) |
| 5 | { |
| 6 | obj_pl.direction = 90; |
| 7 | scr_cutscene_start |
| 8 | cutscene_advance(); |
| 9 | } |
| 10 | break; |
| 11 | case 1: |
| 12 | cutscene_wait(0.5); |
| 13 | break; |
| 14 | case 2: |
| 15 | instance_create_depth(148, 41, 0, obj_steamworks_34_pellets); |
| 16 | cutscene_advance(); |
| 17 | break; |
| 18 | case 3: |
| 19 | cutscene_wait(1.5); |
| 20 | break; |
| 21 | case 4: |
| 22 | global.dunes_flag[51] = 1; |
| 23 | cutscene_end(); |
| 24 | break; |
| 25 | } |