1 | switch scene |
2 | { |
3 | case 0: |
4 | if place_meeting(x, y, obj_pl) |
5 | { |
6 | obj_pl.direction = 90 |
7 | scr_cutscene_start |
8 | cutscene_advance() |
9 | } |
10 | break |
11 | case 1: |
12 | cutscene_wait(0.5) |
13 | break |
14 | case 2: |
15 | instance_create_depth(148, 41, 0, obj_steamworks_34_pellets) |
16 | cutscene_advance() |
17 | break |
18 | case 3: |
19 | cutscene_wait(1.5) |
20 | break |
21 | case 4: |
22 | global.dunes_flag[51] = 1 |
23 | cutscene_end() |
24 | break |
25 | } |