1 |
event_inherited() |
2 |
if (interact == 1) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
is_talking = 1 |
6 |
switch npc_flag |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
message[0] = "* Sorry, can't talk long. I'm# preparing for harvest." |
12 |
message[1] = "* (Must be one of those Wild# East folk.)" |
13 |
message[2] = "* Huh? No, I didn't say# anything." |
14 |
} |
15 |
npc_flag += 1 |
16 |
break |
17 |
case 1: |
18 |
with (msg) |
19 |
{ |
20 |
message[0] = "* Have you been to Snowdin?" |
21 |
message[1] = "* I've heard rumors of our crops# being cultivated around those# parts." |
22 |
message[2] = "* I'm thinking of opening up an# investigation soon." |
23 |
message[3] = "* I'm not bored or anything,# just wanna protect the# business." |
24 |
} |
25 |
npc_flag += 1 |
26 |
break |
27 |
case 2: |
28 |
with (msg) |
29 |
{ |
30 |
message[0] = "* Don't you have role-playing to# do or something?" |
31 |
message[1] = "* Shootouts? Inconveniencing# pedestrians? That's all bro# does after all." |
32 |
message[2] = "* He's always up to something;# having fun while I'm stuck with# the farm work..." |
33 |
message[3] = "* Ugh." |
34 |
} |
35 |
npc_flag += 1 |
36 |
break |
37 |
case 3: |
38 |
with (msg) |
39 |
message[0] = "* Go on. I have work to do." |
40 |
break |
41 |
} |
42 |
|
43 |
} |