1 |
event_inherited() |
2 |
if (interact == 1) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
5 |
is_talking = 1 |
6 |
switch npc_flag |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
message[0] = "* Welcome to Sunnyside Farm!" |
12 |
message[1] = "* It ain't much but we call it# home!" |
13 |
message[2] = "* My name's Solomon." |
14 |
message[3] = "* You must be from Starlo's# town, eh?" |
15 |
message[4] = "* I have mixed feelin's about it# all, if I'm bein' honest." |
16 |
message[5] = "* The boy rarely talks to us,# it's a shame." |
17 |
message[6] = "* He probably thinks we hate his# life choices but that just# ain't true." |
18 |
message[7] = "* It's because of him that our# farm stayed in business durin'# the ol' drought." |
19 |
message[8] = "* His little town attracted# monsters to this area after# most moved away." |
20 |
message[9] = "* I believe that deep down,# savin' the farm was his true# motivation, I do." |
21 |
} |
22 |
npc_flag += 1 |
23 |
break |
24 |
case 1: |
25 |
with (msg) |
26 |
{ |
27 |
message[0] = "* I think it's real flatterin',# the accent Starlo puts on fer# his character." |
28 |
message[1] = "* He almost sounds like his ol'# man, he does." |
29 |
message[2] = "* In reality, my boys both got# Crestina's voice, lucky fellas." |
30 |
message[3] = "* Before they were born, she# would always sing so# purtty-like." |
31 |
message[4] = "* I never hear it no more,# though." |
32 |
message[5] = "* Guess she lacks the confidence# now. Ain't that sad?" |
33 |
} |
34 |
npc_flag += 1 |
35 |
break |
36 |
case 2: |
37 |
with (msg) |
38 |
{ |
39 |
message[0] = "* The crops are lookin' mighty# fine if I do say so." |
40 |
message[1] = "* I would give ya some but they# ain't quite ready to eat." |
41 |
message[2] = "* If ye're around Oasis Valley# this weekend, stop by the# farmers market!" |
42 |
} |
43 |
break |
44 |
} |
45 |
|
46 |
} |