1 | if live_call() |
2 | return global.live_result; |
3 | shift_layers = -1 |
4 | if (instance_number(obj_dunes_4_controller) > 1) |
5 | { |
6 | instance_destroy() |
7 | return; |
8 | } |
9 | obj_shadow_collider.sprite_index = -4 |
10 | if (obj_pl.y > 320) |
11 | shift_layers = 0 |
12 | else |
13 | shift_layers = 1 |