| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | shift_layers = -1; |
| 4 | if (instance_number(obj_dunes_4_controller) > 1) |
| 5 | { |
| 6 | instance_destroy(); |
| 7 | exit; |
| 8 | } |
| 9 | obj_shadow_collider.sprite_index = -4; |
| 10 | if (obj_pl.y > 320) |
| 11 | shift_layers = 0; |
| 12 | else |
| 13 | shift_layers = 1; |