if (global.dunes_flag[16] > 0)
{
instance_destroy()
return;
}
alarm[0] = irandom_range(5, 15)alarm[0]with (instance_create(x, y, obj_dunes_boulders)) { y_target = other.y y = y_target - 300 } alarm[0] = irandom_range(40, 50)