1 | var enemy_dead = global.enemy_dead |
2 | var enemy_spared = global.enemy_spared |
3 | if (enemy_dead == false && enemy_spared == false) |
4 | { |
5 | if (id_el_bailador_dance != -4) |
6 | { |
7 | image_alpha = 0 |
8 | time_elapsed = 0 |
9 | sign_modifier = 1 |
10 | image_alpha_immunity = true |
11 | } |
12 | else |
13 | { |
14 | if (global.image_alpha_enemy_attacking == 1) |
15 | image_alpha_immunity = false |
16 | if (image_alpha_immunity == true) |
17 | image_alpha = 1 |
18 | else |
19 | image_alpha = global.image_alpha_enemy_attacking |
20 | } |
21 | } |