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gml_Object_obj_el_bailador_neutral_Step_2

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if instance_exists(obj_quote_defeat_parent)
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    var text_parent = obj_quote_defeat_parent
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else
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    text_parent = obj_quote_battle_el_bailador_parent
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if (instance_exists(text_parent) && instance_exists(obj_quote_bubble_battle))
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{
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    if (text_parent.can_talk == true)
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    {
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        if (can_talk_no_loop == false)
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        {
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            image_index = 1
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            can_talk_no_loop = true
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        }
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        image_speed = global.text_speed * global.talk_speed_el_bailador * text_parent.hold
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    }
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    else
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    {
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        can_talk_no_loop = false
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        image_speed = 0
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        image_index = 0
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    }
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}
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else
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{
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    can_talk_no_loop = false
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    image_speed = 0
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    image_index = 0
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}