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gml_Object_obj_elevator_propeller_Create_0

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1
image_speed = 0.4
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switch room
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{
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    case rm_dunes_24:
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    case 110:
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        sprite_index = spr_elevator_propeller_light
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        break
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}
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depth = obj_pulley_elevator.depth
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y_difference = obj_pulley_elevator.y - y