1 | if (image_index == 2) |
2 | audio_play_sound(snd_battle, 10, 0) |
3 | if (image_index == 4) |
4 | audio_play_sound(snd_battle, 10, 0) |
5 | if (x <= ((__view_get((0 << 0), 0)) + 25) && y >= ((__view_get((1 << 0), 0)) + 224)) |
6 | { |
7 | room_goto(enroom) |
8 | instance_destroy() |
9 | with (obj_battle_transition) |
10 | instance_destroy() |
11 | } |