1 |
if live_call() |
2 |
return global.live_result; |
3 |
switch scene |
4 |
{ |
5 |
case 0: |
6 |
if (obj_pl.y < 340 && obj_pl.x < 520) |
7 |
cutscene_advance() |
8 |
break |
9 |
case 1: |
10 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
11 |
cutscene_advance() |
12 |
with (obj_factory_02_conveyor_indicator) |
13 |
sprite_index = spr_conveyor_indicator_idle |
14 |
break |
15 |
case 2: |
16 |
cutscene_follower_into_actor() |
17 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
18 |
break |
19 |
case 3: |
20 |
var arrive = 0 |
21 |
if (cutscene_npc_walk(1168, 350, 300, 3, "x", "up") || (obj_player_npc.x == 350 && obj_player_npc.y == 300)) |
22 |
{ |
23 |
arrive += 1 |
24 |
scene = 3 |
25 |
} |
26 |
if (cutscene_npc_walk(actor_follower, 370, 300, 3, "x", "up") || (actor_follower.x == 350 && actor_follower.y == 300)) |
27 |
{ |
28 |
arrive += 1 |
29 |
scene = 3 |
30 |
} |
31 |
if (arrive >= 2) |
32 |
scene = 4 |
33 |
break |
34 |
case 4: |
35 |
cutscene_wait(0.5) |
36 |
break |
37 |
case 5: |
38 |
cutscene_camera_move(360, 210, 2) |
39 |
break |
40 |
case 6: |
41 |
cutscene_wait(1) |
42 |
break |
43 |
case 7: |
44 |
cutscene_dialogue() |
45 |
with (msg) |
46 |
{ |
47 |
talker[0] = 1161 |
48 |
message[0] = "* What the" |
49 |
prt[0] = 393 |
50 |
if (message_current == 0) |
51 |
{ |
52 |
with (obj_steamworks_factory_02_face) |
53 |
{ |
54 |
sprite_index = spr_steamworks_38_face_hello |
55 |
image_speed = 1 |
56 |
} |
57 |
skippable = false |
58 |
if (cutoff >= string_length(message[message_current])) |
59 |
{ |
60 |
global.dialogue_open = false |
61 |
instance_destroy() |
62 |
other.scene++ |
63 |
} |
64 |
} |
65 |
} |
66 |
break |
67 |
case 8: |
68 |
cutscene_music_start(65, 100) |
69 |
break |
70 |
case 9: |
71 |
cutscene_dialogue_special("shake", 65280) |
72 |
if (obj_steamworks_factory_02_face.sprite_index != spr_steamworks_38_face_talking) |
73 |
{ |
74 |
obj_steamworks_factory_02_face.sprite_index = spr_steamworks_38_face_talking |
75 |
obj_steamworks_factory_02_face.image_index = 0 |
76 |
} |
77 |
with (msg) |
78 |
{ |
79 |
message[0] = "* Fun!!!" |
80 |
message[1] = "* Hello again!!" |
81 |
message[2] = "* The shipment is almost# complete!!" |
82 |
message[3] = "* One final step and you may have# the passcode to exit!" |
83 |
message[4] = "* All you have to do is " |
84 |
if (message_current == 1) |
85 |
mode = "swirl" |
86 |
if (message_current == 4) |
87 |
{ |
88 |
skippable = false |
89 |
if can_skip |
90 |
{ |
91 |
global.dialogue_open = false |
92 |
instance_destroy() |
93 |
other.scene++ |
94 |
} |
95 |
} |
96 |
position = 0 |
97 |
} |
98 |
break |
99 |
case 10: |
100 |
cutscene_dialogue() |
101 |
with (msg) |
102 |
{ |
103 |
talker[0] = 1161 |
104 |
message[0] = "* Sort each colored# package by tilting that# platform left or right." |
105 |
message[1] = "* Pretty obvious." |
106 |
prt[0] = 377 |
107 |
prt[1] = 394 |
108 |
position = 1 |
109 |
} |
110 |
break |
111 |
case 11: |
112 |
cutscene_wait(1) |
113 |
break |
114 |
case 12: |
115 |
cutscene_dialogue_special("swirl", 65280) |
116 |
with (msg) |
117 |
{ |
118 |
message[0] = "* Look who paid attention# learning colors in preschool!" |
119 |
position = 0 |
120 |
} |
121 |
break |
122 |
case 13: |
123 |
cutscene_dialogue() |
124 |
with (msg) |
125 |
{ |
126 |
talker[0] = 1161 |
127 |
message[0] = "* Not by choice." |
128 |
prt[0] = 382 |
129 |
position = 1 |
130 |
} |
131 |
break |
132 |
case 14: |
133 |
cutscene_npc_direction(obj_ceroba_npc, "left") |
134 |
break |
135 |
case 15: |
136 |
cutscene_dialogue() |
137 |
with (msg) |
138 |
{ |
139 |
talker[0] = 1161 |
140 |
message[0] = "* I'll take the# drop-chute up top, you# man the platform." |
141 |
message[1] = "* Good? Good." |
142 |
prt[0] = 377 |
143 |
prt[1] = 370 |
144 |
position = 1 |
145 |
} |
146 |
break |
147 |
case 16: |
148 |
cutscene_npc_walk(1161, 150, 320, 4, "y", "right", -4) |
149 |
cutscene_npc_walk(1168, 420, 275, 3, "x", "up", -4, 358, 263) |
150 |
scene++ |
151 |
break |
152 |
case 17: |
153 |
if ((!obj_player_npc.npc_arrived) || (!obj_ceroba_npc.npc_arrived)) |
154 |
return; |
155 |
cutscene_wait(1.5) |
156 |
break |
157 |
case 18: |
158 |
obj_ceroba_npc.x = 190 |
159 |
obj_ceroba_npc.y = 137 |
160 |
obj_ceroba_npc.npc_dynamic_depth = false |
161 |
obj_ceroba_npc.depth = 150 |
162 |
cutscene_advance() |
163 |
break |
164 |
case 19: |
165 |
cutscene_npc_walk(1161, 255, 137, 3, "x", "down") |
166 |
break |
167 |
case 20: |
168 |
cutscene_camera_move(360, 170, 2) |
169 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (cutscene_music, 1000) |
170 |
break |
171 |
case 21: |
172 |
cutscene_dialogue() |
173 |
with (msg) |
174 |
{ |
175 |
talker[0] = 1161 |
176 |
message[0] = "* Ready?" |
177 |
message[1] = "* Here goes nothing!" |
178 |
prt[0] = 370 |
179 |
prt[1] = 377 |
180 |
position = 0 |
181 |
} |
182 |
break |
183 |
case 22: |
184 |
cutscene_music_start(218, 100) |
185 |
instance_create(0, 0, obj_factory_02_seesaw_puzzle) |
186 |
obj_factory_02_seesaw_puzzle.seesaw_puzzle_activate = true |
187 |
break |
188 |
case 23: |
189 |
break |
190 |
case 24: |
191 |
cutscene_wait(0.5) |
192 |
break |
193 |
case 25: |
194 |
cutscene_dialogue() |
195 |
with (msg) |
196 |
{ |
197 |
talker[0] = 1161 |
198 |
message[0] = "* Phew!" |
199 |
message[1] = "* Coming back down!" |
200 |
prt[0] = 394 |
201 |
prt[1] = 370 |
202 |
position = 0 |
203 |
} |
204 |
break |
205 |
case 26: |
206 |
cutscene_npc_walk(1161, 180, 137, 3, "x", "down") |
207 |
break |
208 |
case 27: |
209 |
if (!audio_is_playing(mus_mixin_it_up)) |
210 |
{ |
211 |
with (obj_steamworks_factory_02_face) |
212 |
{ |
213 |
sprite_index = spr_steamworks_38_face_talking |
214 |
obj_steamworks_factory_02_face.image_index = 0 |
215 |
} |
216 |
cutscene_music = audio_play_sound(mus_mixin_it_up, 1, 1) |
217 |
audio_sound_gain(cutscene_music, 1, 0) |
218 |
} |
219 |
cutscene_dialogue_special("swirl", 65280) |
220 |
with (msg) |
221 |
{ |
222 |
message[0] = "* Grrreeeat job everyone!!!" |
223 |
message[1] = "* You can't spell \"Steamworks\"# without \"teamwork\"!!" |
224 |
message[2] = "* Can't spell it without \"steak\"# either but that has absolutely# no bearing on this situation!" |
225 |
message[3] = "* Let's see how you did!!" |
226 |
message[4] = "* Calculating..." |
227 |
message[5] = "* Aw! You BARELY scraped by but# that's what performance reports# are for!" |
228 |
position = 0 |
229 |
} |
230 |
break |
231 |
case 28: |
232 |
obj_ceroba_npc.x = 180 |
233 |
obj_ceroba_npc.y = 280 |
234 |
obj_ceroba_npc.npc_dynamic_depth = true |
235 |
cutscene_advance() |
236 |
break |
237 |
case 29: |
238 |
cutscene_npc_walk(actor_follower, 310, 280, 3, "y", "up") |
239 |
break |
240 |
case 30: |
241 |
cutscene_npc_walk(1168, 368, 263, 2, "x", "up") |
242 |
break |
243 |
case 31: |
244 |
obj_ceroba_npc.action_sprite = true |
245 |
obj_ceroba_npc.sprite_index = spr_ceroba_right_run |
246 |
obj_ceroba_npc.image_index = 0 |
247 |
obj_ceroba_npc.image_speed = 0 |
248 |
with (obj_ceroba_npc) |
249 |
path_start(pt_steamworks_factory_02_cerobajump, 4, path_action_stop, false) |
250 |
cutscene_sfx_play(snd_playerjump, 1) |
251 |
break |
252 |
case 32: |
253 |
with (obj_ceroba_npc) |
254 |
{ |
255 |
if (path_position >= 1) |
256 |
{ |
257 |
action_sprite = false |
258 |
npc_direction = "right" |
259 |
other.scene++ |
260 |
scr_screenshakescr_screenshakefunction scr_screenshake(argument0, argument1) //gml_Script_scr_screenshake
{
if instance_exists(obj_screenshake_player)
return;
with (instance_create(__view_get((9 << 0), 0).x, __view_get((9 << 0), 0).y, obj_screenshake_player))
{
alarm[0]
intensity = argument1
}
} (1, 1) |
261 |
audio_play_sound(snd_undertale_thud, 1, 0) |
262 |
} |
263 |
} |
264 |
break |
265 |
case 33: |
266 |
cutscene_wait(0.25) |
267 |
break |
268 |
case 34: |
269 |
cutscene_npc_direction(obj_ceroba_npc, "up") |
270 |
break |
271 |
case 35: |
272 |
cutscene_dialogue() |
273 |
with (msg) |
274 |
{ |
275 |
talker[0] = 1161 |
276 |
message[0] = "* Hey! It isn't our fault# this system is so# impractical!" |
277 |
message[1] = "* Why does it take two# giant steps to ship a# few packages?" |
278 |
message[2] = "* Why can't we sort the# colors when boxing them# in the first room??" |
279 |
prt[0] = 368 |
280 |
prt[1] = 394 |
281 |
prt[2] = 371 |
282 |
position = 1 |
283 |
} |
284 |
break |
285 |
case 36: |
286 |
cutscene_wait(1) |
287 |
break |
288 |
case 37: |
289 |
cutscene_dialogue_special("default", 65280) |
290 |
with (msg) |
291 |
{ |
292 |
message[0] = "* ..." |
293 |
message[1] = "* Beats me!" |
294 |
position = 0 |
295 |
} |
296 |
break |
297 |
case 38: |
298 |
cutscene_dialogue() |
299 |
with (msg) |
300 |
{ |
301 |
talker[0] = 1161 |
302 |
message[0] = "* You know, for being# built by such great# minds..." |
303 |
message[1] = "* The Steamworks are# awfully convoluted." |
304 |
prt[0] = 368 |
305 |
prt[1] = 368 |
306 |
position = 1 |
307 |
} |
308 |
break |
309 |
case 39: |
310 |
cutscene_dialogue_special("swirl", 65280) |
311 |
with (msg) |
312 |
{ |
313 |
message[0] = "* It takes a MASSIVE IQ to# understand the complexities of# the Steamworks." |
314 |
message[1] = "* Your brain probably isn't# advanced enough!" |
315 |
position = 0 |
316 |
} |
317 |
break |
318 |
case 40: |
319 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (mus_mixin_it_up, 300) |
320 |
cutscene_dialogue() |
321 |
with (msg) |
322 |
{ |
323 |
talker[0] = 1161 |
324 |
message[0] = "* Says the wall-mounted# GIF comprised of three# pixels." |
325 |
message[1] = "* You know what?" |
326 |
message[2] = "* You can take your little# \"passcode\" and " |
327 |
prt[0] = 366 |
328 |
prt[1] = 366 |
329 |
prt[2] = 754 |
330 |
if (message_current == 2) |
331 |
{ |
332 |
skippable = false |
333 |
if (cutoff >= string_length(message[message_current])) |
334 |
{ |
335 |
global.dialogue_open = false |
336 |
instance_destroy() |
337 |
other.scene++ |
338 |
} |
339 |
} |
340 |
} |
341 |
break |
342 |
case 41: |
343 |
obj_ceroba_npc.image_alpha = 0 |
344 |
cutscene_npc_action_sprite(1168, 2709, 1, true, 0) |
345 |
if (obj_player_npc.image_index >= 21) |
346 |
{ |
347 |
obj_player_npc.image_speed = 0 |
348 |
cutscene_advance(41.2) |
349 |
} |
350 |
break |
351 |
case 41.2: |
352 |
if cutscene_wait(0.5) |
353 |
{ |
354 |
obj_player_npc.image_speed = 1 |
355 |
cutscene_advance(41.4) |
356 |
} |
357 |
break |
358 |
case 41.4: |
359 |
if (obj_player_npc.image_index >= 32) |
360 |
{ |
361 |
obj_player_npc.image_speed = 0 |
362 |
cutscene_advance(41.6) |
363 |
} |
364 |
break |
365 |
case 41.6: |
366 |
if cutscene_wait(0.75) |
367 |
{ |
368 |
obj_player_npc.image_speed = 1 |
369 |
cutscene_advance(41.8) |
370 |
} |
371 |
break |
372 |
case 41.8: |
373 |
if cutscene_npc_action_sprite(1168, 2709, 1, true, 0) |
374 |
cutscene_advance(42) |
375 |
break |
376 |
case 42: |
377 |
cutscene_dialogue() |
378 |
with (msg) |
379 |
{ |
380 |
talker[0] = 1161 |
381 |
message[0] = "* ...Just give us the code." |
382 |
prt[0] = 377 |
383 |
} |
384 |
break |
385 |
case 43: |
386 |
cutscene_dialogue_special("swirl", 65280) |
387 |
with (msg) |
388 |
{ |
389 |
message[0] = "* Of course!" |
390 |
message[1] = "* The passcode is " + global.factory_code + "." |
391 |
message[2] = "* Got it?" |
392 |
message[3] = "* " + global.factory_code + "." |
393 |
position = 0 |
394 |
} |
395 |
break |
396 |
case 44: |
397 |
cutscene_dialogue() |
398 |
with (msg) |
399 |
{ |
400 |
talker[0] = 1161 |
401 |
message[0] = "* Yeah, thanks." |
402 |
prt[0] = 394 |
403 |
} |
404 |
break |
405 |
case 45: |
406 |
cutscene_dialogue_special("swirl", 65280) |
407 |
with (msg) |
408 |
{ |
409 |
message[0] = "* No, thank you, employees!" |
410 |
message[1] = "* Thank you for making the# Underground a little brighter!" |
411 |
position = 0 |
412 |
} |
413 |
break |
414 |
case 46: |
415 |
obj_player_npc.action_sprite = false |
416 |
obj_ceroba_npc.image_alpha = 1 |
417 |
obj_ceroba_npc.npc_direction = "up" |
418 |
cutscene_advance() |
419 |
break |
420 |
case 47: |
421 |
cutscene_wait(0.5) |
422 |
break |
423 |
case 48: |
424 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 3) |
425 |
break |
426 |
case 49: |
427 |
instance_destroy(obj_camera) |
428 |
camera_set_view_target(view_camera[0], 1031) |
429 |
cutscene_advance() |
430 |
break |
431 |
case 50: |
432 |
if instance_exists(obj_player_npc) |
433 |
instance_destroy(obj_player_npc) |
434 |
obj_pl.direction = 0 |
435 |
cutscene_actor_into_follower() |
436 |
scr_radio_restart() |
437 |
audio_sound_gain(obj_radio.current_song, 1, 0) |
438 |
scr_cutscene_end() |
439 |
global.sworks_flag[36] = 2 |
440 |
break |
441 |
} |
442 |
|
443 |
with (obj_doorway) |
444 |
{ |
445 |
if (collision_rectangle(bbox_left, bbox_top, bbox_right, bbox_bottom, obj_pl, false, true) != -4) |
446 |
event_perform(ev_collision, obj_pl) |
447 |
} |