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gml_Object_obj_factory_02_conveyor_victory_Alarm_0

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if (!indicator_on)
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{
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    indicator_on = true
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    flash_count -= 1
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    with (obj_factory_02_conveyor_indicator)
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        sprite_index = spr_conveyor_indicator_green
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}
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else
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{
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    indicator_on = false
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    with (obj_factory_02_conveyor_indicator)
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        sprite_index = spr_conveyor_indicator_idle
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}
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if (flash_count <= 0)
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{
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    obj_factory_02_controller.scene += 1
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    instance_destroy()
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}
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else
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    alarm[0] = 10
alarm[0]

if (!indicator_on) { indicator_on = true flash_count -= 1 with (obj_factory_02_conveyor_indicator) sprite_index = spr_conveyor_indicator_green } else { indicator_on = false with (obj_factory_02_conveyor_indicator) sprite_index = spr_conveyor_indicator_idle } if (flash_count <= 0) { obj_factory_02_controller.scene += 1 instance_destroy() } else alarm[0] = 10