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gml_Object_obj_factory_02_seesaw_item_Step_0

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if live_call()
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    return global.live_result;
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if destroy_self
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{
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    var new_item = instance_create_depth(x, y, depth, obj_factory_02_item_destroy)
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    new_item.sprite_index = sprite_index
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    instance_destroy()
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}