1 | if live_call() |
2 | return global.live_result; |
3 | if destroy_self |
4 | { |
5 | var new_item = instance_create_depth(x, y, depth, obj_factory_02_item_destroy) |
6 | new_item.sprite_index = sprite_index |
7 | instance_destroy() |
8 | } |