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gml_Object_obj_factory_03_axis_flashlight_Alarm_0

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if (!instance_exists(obj_dialogue_axis_hindered))
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    msg = instance_create(x, y, obj_dialogue_axis_hindered)
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with (msg)
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{
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    sndfnt = 111
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    message[0] = "* HA. FOUND YOU."
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    message[1] = "* AWAY YOU GO."
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    prt[0] = 473
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    prt[1] = 473
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}
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fade_out = true
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instance_destroy(obj_cutscene_ex)