1 |
scene = 0 |
2 |
cutscene_timer = 0 |
3 |
cutscene_music = 0 |
4 |
if (global.sworks_flag[37] == 0.5) |
5 |
scene = 11 |
6 |
if (global.sworks_flag[37] > 0.5 && global.sworks_flag[37] < 3) |
7 |
{ |
8 |
scene = 49 |
9 |
instance_create_depth(0, 0, -100, obj_factory_03_minigame) |
10 |
instance_create_depth(370, 760, 0, obj_axis_npc) |
11 |
instance_create_depth(370, 760, (-room_height), obj_factory_03_axis_flashlight) |
12 |
obj_factory_03_axis_flashlight.active = 1 |
13 |
} |
14 |
if (global.sworks_flag[37] == 3) |
15 |
{ |
16 |
instance_destroy(obj_factory_03_numpad) |
17 |
instance_destroy() |
18 |
layer_set_visible("door_visible", true) |
19 |
return; |
20 |
} |