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gml_Object_obj_factory_03_controller_Create_0

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scene = 0
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cutscene_timer = 0
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cutscene_music = 0
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if (global.sworks_flag[37] == 0.5)
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    scene = 11
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if (global.sworks_flag[37] > 0.5 && global.sworks_flag[37] < 3)
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{
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    scene = 49
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    instance_create_depth(0, 0, -100, obj_factory_03_minigame)
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    instance_create_depth(370, 760, 0, obj_axis_npc)
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    instance_create_depth(370, 760, (-room_height), obj_factory_03_axis_flashlight)
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    obj_factory_03_axis_flashlight.active = 1
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}
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if (global.sworks_flag[37] == 3)
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{
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    instance_destroy(obj_factory_03_numpad)
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    instance_destroy()
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    layer_set_visible("door_visible", true)
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    return;
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}