| 1 |
scene = 0; |
| 2 |
cutscene_timer = 0; |
| 3 |
cutscene_music = 0; |
| 4 |
if (global.sworks_flag[37] == 0.5) |
| 5 |
scene = 11; |
| 6 |
if (global.sworks_flag[37] > 0.5 && global.sworks_flag[37] < 3) |
| 7 |
{ |
| 8 |
scene = 49; |
| 9 |
instance_create_depth(0, 0, -100, obj_factory_03_minigame); |
| 10 |
instance_create_depth(370, 760, 0, obj_axis_npc); |
| 11 |
instance_create_depth(370, 760, -room_height, obj_factory_03_axis_flashlight); |
| 12 |
obj_factory_03_axis_flashlight.active = 1; |
| 13 |
} |
| 14 |
if (global.sworks_flag[37] == 3) |
| 15 |
{ |
| 16 |
instance_destroy(obj_factory_03_numpad); |
| 17 |
instance_destroy(); |
| 18 |
layer_set_visible("door_visible", true); |
| 19 |
exit; |
| 20 |
} |