1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
cutscene_follower_into_actor() |
5 |
if (global.sworks_flag[37] < 2) |
6 |
instance_create(0, 0, obj_factory_03_shaft_intro) |
7 |
else |
8 |
instance_create(x, y, obj_overworld_fade_in_screen) |
9 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
10 |
with (obj_player_npc) |
11 |
{ |
12 |
x = 185 |
13 |
y = 147 |
14 |
action_sprite = true |
15 |
sprite_index = spr_factory_03_clover_lying_down |
16 |
} |
17 |
with (actor_follower) |
18 |
{ |
19 |
x = 144 |
20 |
y = 144 |
21 |
action_sprite = true |
22 |
sprite_index = spr_factory_03_ceroba_lying_down |
23 |
} |
24 |
break |
25 |
case 1: |
26 |
if (!instance_exists(obj_factory_03_shaft_intro)) |
27 |
scene++ |
28 |
break |
29 |
case 2: |
30 |
if (global.sworks_flag[37] == 1) |
31 |
cutscene_wait(2) |
32 |
else |
33 |
cutscene_wait(0.5) |
34 |
break |
35 |
case 3: |
36 |
cutscene_dialogue() |
37 |
if (global.sworks_flag[37] == 1) |
38 |
{ |
39 |
with (msg) |
40 |
{ |
41 |
position = 1 |
42 |
ch_msg = 2 |
43 |
talker[0] = 1161 |
44 |
message[0] = "* Ow..." |
45 |
message[1] = "* I am so tired of this# \"falling\" thing. " |
46 |
message[2] = "* How about you?" |
47 |
prt[0] = 384 |
48 |
prt[1] = 377 |
49 |
prt[2] = 370 |
50 |
ch[1] = "So\ntired..." |
51 |
ch[2] = "Again!" |
52 |
if (outcome == 1) |
53 |
{ |
54 |
message[3] = "* Like, can't gravity# screw off every now and# then? Seriously." |
55 |
prt[3] = 377 |
56 |
} |
57 |
if (outcome == 2) |
58 |
{ |
59 |
message[3] = "* Again??? You didn't# hit your head just# now, did you?" |
60 |
prt[3] = 381 |
61 |
} |
62 |
message[4] = "* Sigh..." |
63 |
prt[4] = 370 |
64 |
} |
65 |
} |
66 |
else |
67 |
{ |
68 |
with (msg) |
69 |
{ |
70 |
position = 1 |
71 |
talker[0] = 1161 |
72 |
message[0] = "* Ugh..." |
73 |
prt[0] = 370 |
74 |
} |
75 |
} |
76 |
break |
77 |
case 4: |
78 |
cutscene_npc_reset_sprite(1161, "down") |
79 |
audio_play_sound(snd_playerjump, 1, 0) |
80 |
with (obj_ceroba_npc) |
81 |
path_start(pt_pljump, 2, path_action_stop, false) |
82 |
break |
83 |
case 5: |
84 |
with (obj_ceroba_npc) |
85 |
{ |
86 |
if (path_position >= 1) |
87 |
other.scene++ |
88 |
} |
89 |
break |
90 |
case 6: |
91 |
obj_ceroba_npc.npc_direction = "right" |
92 |
cutscene_dialogue() |
93 |
if (global.sworks_flag[37] == 1) |
94 |
{ |
95 |
with (msg) |
96 |
{ |
97 |
position = 1 |
98 |
talker[0] = 1161 |
99 |
message[0] = "* Come on, get up. We can# do this." |
100 |
prt[0] = 370 |
101 |
} |
102 |
} |
103 |
else |
104 |
{ |
105 |
with (msg) |
106 |
{ |
107 |
position = 1 |
108 |
talker[0] = 1161 |
109 |
message[0] = "* Gotta try again." |
110 |
prt[0] = 370 |
111 |
} |
112 |
} |
113 |
break |
114 |
case 7: |
115 |
cutscene_npc_reset_sprite(1168, "down") |
116 |
audio_play_sound(snd_playerjump, 1, 0) |
117 |
with (obj_player_npc) |
118 |
path_start(pt_pljump, 2, path_action_stop, false) |
119 |
break |
120 |
case 8: |
121 |
with (obj_player_npc) |
122 |
{ |
123 |
if (path_position >= 1) |
124 |
other.scene++ |
125 |
} |
126 |
break |
127 |
case 9: |
128 |
cutscene_wait(0.5) |
129 |
break |
130 |
case 10: |
131 |
obj_pl.direction = 0 |
132 |
cutscene_actor_into_follower() |
133 |
obj_pl.direction = 270 |
134 |
global.sworks_flag[37] = 2 |
135 |
global.sworks_flag[23] = 1 |
136 |
cutscene_end() |
137 |
break |
138 |
} |