1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
5 |
if (global.party_member != noone && instance_exists(global.party_member)) |
6 |
instance_destroy(global.party_member) |
7 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
8 |
actor_follower = instance_create((obj_pl.x - 30), obj_pl.y, obj_ceroba_npc) |
9 |
scene++ |
10 |
break |
11 |
case 1: |
12 |
cutscene_wait(0.5) |
13 |
break |
14 |
case 2: |
15 |
cutscene_npc_walk(1161, 220, 620, 3, "x", "up") |
16 |
cutscene_npc_walk(1168, 220, 640, 3, "x", "up") |
17 |
scene = 3 |
18 |
break |
19 |
case 3: |
20 |
if (obj_ceroba_npc.npc_arrived && obj_player_npc.npc_arrived) |
21 |
cutscene_wait(1) |
22 |
break |
23 |
case 4: |
24 |
cutscene_camera_move(220, 540, 2) |
25 |
break |
26 |
case 5: |
27 |
cutscene_wait(0.25) |
28 |
break |
29 |
case 6: |
30 |
cutscene_dialogue() |
31 |
with (msg) |
32 |
{ |
33 |
talker[0] = 1161 |
34 |
message[0] = "* Workstations..." |
35 |
message[1] = "* Okay, well... Probably# another code to find." |
36 |
message[2] = "* You know the drill." |
37 |
prt[0] = 377 |
38 |
prt[1] = 371 |
39 |
prt[2] = 370 |
40 |
if (message_current >= 1) |
41 |
obj_ceroba_npc.npc_direction = "down" |
42 |
} |
43 |
break |
44 |
case 7: |
45 |
cutscene_npc_walk(1161, 220, 660, 3, "y", "up") |
46 |
break |
47 |
case 8: |
48 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2) |
49 |
break |
50 |
case 9: |
51 |
cutscene_actor_into_follower() |
52 |
cutscene_camera_reset(true) |
53 |
instance_destroy(obj_player_npc) |
54 |
scr_cutscene_end() |
55 |
global.sworks_flag[38] = 1 |
56 |
break |
57 |
case 10: |
58 |
if (obj_pl.y <= 300) |
59 |
{ |
60 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
61 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (obj_radio.current_song, 1000) |
62 |
cutscene_advance() |
63 |
} |
64 |
break |
65 |
case 11: |
66 |
cutscene_follower_into_actor() |
67 |
break |
68 |
case 12: |
69 |
cutscene_npc_walk(actor_follower, 220, 280, 3, "x", "up") |
70 |
break |
71 |
case 13: |
72 |
cutscene_wait(0.5) |
73 |
break |
74 |
case 14: |
75 |
cutscene_camera_move(220, 230, 2) |
76 |
break |
77 |
case 15: |
78 |
cutscene_wait(0.5) |
79 |
break |
80 |
case 16: |
81 |
cutscene_dialogue() |
82 |
with (msg) |
83 |
{ |
84 |
talker[0] = 1161 |
85 |
message[0] = "* Must be the manager's# office." |
86 |
message[1] = "* Surely they had access# to all passcodes." |
87 |
message[2] = "* Let's check those file# cabinets." |
88 |
prt[0] = 371 |
89 |
prt[1] = 371 |
90 |
prt[2] = 370 |
91 |
if (message_current >= 2) |
92 |
obj_ceroba_npc.npc_direction = "down" |
93 |
} |
94 |
break |
95 |
case 17: |
96 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc) |
97 |
cutscene_npc_walk(1161, 220, 250, 3, "x", "up", -4, 290, 180) |
98 |
cutscene_npc_walk(1168, 220, 250, 3, "x", "up", -4, 270, 220) |
99 |
scene = 18 |
100 |
break |
101 |
case 18: |
102 |
if (obj_ceroba_npc.npc_arrived && obj_player_npc.npc_arrived) |
103 |
cutscene_wait(0.5) |
104 |
break |
105 |
case 19: |
106 |
cutscene_dialogue() |
107 |
with (msg) |
108 |
{ |
109 |
talker[0] = 1161 |
110 |
message[0] = "* ..." |
111 |
message[1] = "* Hold on, look here." |
112 |
message[2] = "* Performance reports for# all factory employees." |
113 |
message[3] = "* A... B..." |
114 |
message[4] = "* ..." |
115 |
prt[0] = 371 |
116 |
prt[1] = 370 |
117 |
prt[2] = 371 |
118 |
prt[3] = 371 |
119 |
prt[4] = 609 |
120 |
if (message_current == 1) |
121 |
obj_ceroba_npc.npc_direction = "down" |
122 |
if (message_current == 2) |
123 |
obj_ceroba_npc.npc_direction = "up" |
124 |
} |
125 |
break |
126 |
case 20: |
127 |
cutscene_npc_action_sprite(1161, 3667, 1, true, 0) |
128 |
break |
129 |
case 21: |
130 |
cutscene_wait(0.3) |
131 |
break |
132 |
case 22: |
133 |
cutscene_dialogue() |
134 |
with (msg) |
135 |
{ |
136 |
talker[0] = 1161 |
137 |
message[0] = "* \"01/16/20XX..." |
138 |
message[1] = "* Mr. Chujin pitched his# blueprints for a \"guard bot\" of# sorts." |
139 |
message[2] = "* He called the project: AXIS.\"" |
140 |
} |
141 |
break |
142 |
case 23: |
143 |
cutscene_music_start(532, 500) |
144 |
break |
145 |
case 24: |
146 |
cutscene_npc_action_sprite(1161, 2938, 1, true, 0, 372, 9) |
147 |
break |
148 |
case 25: |
149 |
obj_ceroba_npc.image_index = obj_ceroba_npc.image_number - 1 |
150 |
cutscene_wait(0.3) |
151 |
break |
152 |
case 26: |
153 |
cutscene_dialogue() |
154 |
with (msg) |
155 |
{ |
156 |
talker[0] = 1161 |
157 |
message[0] = "* \"03/19/20XX..." |
158 |
message[1] = "* Axis Model 01 was presented to# King ASGORE but was swiftly# rejected." |
159 |
message[2] = "* The poor thing couldn't stay# powered up for more than six# seconds.\"" |
160 |
} |
161 |
break |
162 |
case 27: |
163 |
cutscene_npc_action_sprite_reverse(1161, 2938, 1, true, 0, 372, 9) |
164 |
break |
165 |
case 28: |
166 |
obj_ceroba_npc.image_index = 0 |
167 |
cutscene_wait(0.3) |
168 |
break |
169 |
case 29: |
170 |
cutscene_dialogue() |
171 |
with (msg) |
172 |
{ |
173 |
talker[0] = 1161 |
174 |
message[0] = "* \"05/10/20XX..." |
175 |
message[1] = "* Axis Model 04 backfired and# shot one of its gloves at the# King." |
176 |
message[2] = "* This is getting embarrassing.\"" |
177 |
} |
178 |
break |
179 |
case 30: |
180 |
cutscene_npc_action_sprite(1161, 2938, 1, true, 0, 372, 9) |
181 |
break |
182 |
case 31: |
183 |
obj_ceroba_npc.image_index = obj_ceroba_npc.image_number - 1 |
184 |
cutscene_wait(0.3) |
185 |
break |
186 |
case 32: |
187 |
cutscene_dialogue() |
188 |
with (msg) |
189 |
{ |
190 |
talker[0] = 1161 |
191 |
message[0] = "* \"07/23/20XX..." |
192 |
message[1] = "* Axis Model 07 refused to enter# the throne room." |
193 |
message[2] = "* ...ASGORE gave Chujin one more# shot after incessant pleading." |
194 |
message[3] = "* I know he's a smart engineer# but if the next showcase goes# south...\"" |
195 |
} |
196 |
break |
197 |
case 33: |
198 |
obj_ceroba_npc.image_index = 0 |
199 |
cutscene_wait(0.3) |
200 |
break |
201 |
case 34: |
202 |
cutscene_dialogue() |
203 |
with (msg) |
204 |
{ |
205 |
sndfnt = 108 |
206 |
message[0] = "..." |
207 |
prt[0] = 609 |
208 |
} |
209 |
break |
210 |
case 35: |
211 |
cutscene_npc_action_sprite_reverse(1161, 2938, 1, true, 0, 372, 9) |
212 |
break |
213 |
case 36: |
214 |
obj_ceroba_npc.image_index = 0 |
215 |
cutscene_wait(0.3) |
216 |
break |
217 |
case 37: |
218 |
cutscene_dialogue() |
219 |
with (msg) |
220 |
{ |
221 |
talker[0] = 1161 |
222 |
message[0] = "* \"09/23/20XX..." |
223 |
message[1] = "* Well, this is it." |
224 |
message[2] = "* Model 08 booted up and seemed# to be stable for a moment." |
225 |
message[3] = "* That was until a malfunction# occurred and sparks began to# emit from the body." |
226 |
message[4] = "* In the chaos, one spark leaped# onto King ASGORE's flower bed." |
227 |
message[5] = "* ...A fire ignited but was# swiftly put out." |
228 |
} |
229 |
break |
230 |
case 38: |
231 |
cutscene_wait(0.2) |
232 |
break |
233 |
case 39: |
234 |
if (draw_alpha < 1) |
235 |
draw_alpha += 0.1 |
236 |
else |
237 |
scene++ |
238 |
break |
239 |
case 40: |
240 |
cutscene_wait(1) |
241 |
break |
242 |
case 41: |
243 |
cutscene_dialogue() |
244 |
with (msg) |
245 |
{ |
246 |
color = true |
247 |
col_modif[0] = make_color_rgb(94, 84, 146) |
248 |
col_modif[1] = make_color_rgb(51, 178, 106) |
249 |
sndfnt_array[0] = 267 |
250 |
sndfnt_array[1] = 626 |
251 |
sndfnt_array[4] = 267 |
252 |
sndfnt_array[5] = 626 |
253 |
sndfnt_array[6] = 267 |
254 |
message[0] = "* Please leave. Leave and do not# return." |
255 |
message_col[0][0] = "* Please leave. Leave and do not# return." |
256 |
message[1] = "* I... I apologize deeply." |
257 |
message[2] = "* But as we are, us monsters# simply aren't ready to bypass# the barrier!" |
258 |
message[3] = "* You know this deep down... I# know you do. Axis IS the# solution you need!'" |
259 |
message_col[1][1] = message[1] |
260 |
message_col[2][1] = message[2] |
261 |
message_col[3][1] = message[3] |
262 |
message[4] = "* The solution I need is a# reliable one. One that won't# set fire to our homes." |
263 |
message[5] = "* If this is about my..." |
264 |
message[6] = "* It isn't." |
265 |
message[7] = "* I thank you for your service to# society..." |
266 |
message[8] = "* ...But I'm afraid monsterkind's# freedom belongs in more capable# hands.'\"" |
267 |
message_col[4][0] = message[4] |
268 |
message_col[5][1] = message[5] |
269 |
message_col[6][0] = message[6] |
270 |
message_col[7][0] = message[7] |
271 |
message_col[8][0] = message[8] |
272 |
if (message_current == 5) |
273 |
{ |
274 |
skippable = false |
275 |
message_timer = 20 |
276 |
} |
277 |
else |
278 |
{ |
279 |
skippable = true |
280 |
message_timer = -1 |
281 |
} |
282 |
} |
283 |
break |
284 |
case 42: |
285 |
cutscene_wait(1) |
286 |
break |
287 |
case 43: |
288 |
if (draw_alpha > 0) |
289 |
draw_alpha -= 0.1 |
290 |
else |
291 |
scene++ |
292 |
break |
293 |
case 44: |
294 |
cutscene_wait(1) |
295 |
break |
296 |
case 45: |
297 |
cutscene_dialogue() |
298 |
with (msg) |
299 |
{ |
300 |
sndfnt = 108 |
301 |
message[0] = "..." |
302 |
prt[0] = 609 |
303 |
} |
304 |
break |
305 |
case 46: |
306 |
cutscene_action_sprite(1161, 2209, 1, true, 0, 621, 1) |
307 |
break |
308 |
case 47: |
309 |
if (!instance_exists(obj_factory_04_torn_documents)) |
310 |
instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y, obj_factory_04_torn_documents) |
311 |
cutscene_wait(1) |
312 |
break |
313 |
case 48: |
314 |
cutscene_dialogue() |
315 |
with (msg) |
316 |
{ |
317 |
talker[0] = 1161 |
318 |
message[0] = "* \"Capable hands\" he# says." |
319 |
message[1] = "* Look at Axis now. The# TRUE realization of# Chujin's vision." |
320 |
message[2] = "* He far exceeds ANY model# Asgore ever saw!" |
321 |
message[3] = "* And you know who those# \"capable hands\" now# belong to? " |
322 |
message[4] = "* The scientist who has# Kanako." |
323 |
message[5] = "* Dr. Alphys." |
324 |
message[6] = "* ..." |
325 |
prt[0] = 609 |
326 |
prt[1] = 609 |
327 |
prt[2] = 609 |
328 |
prt[3] = 609 |
329 |
prt[4] = 609 |
330 |
prt[5] = 609 |
331 |
prt[6] = 394 |
332 |
} |
333 |
break |
334 |
case 49: |
335 |
cutscene_npc_action_sprite(1161, 3342, 1, true, 0) |
336 |
break |
337 |
case 50: |
338 |
cutscene_wait(0.3) |
339 |
break |
340 |
case 51: |
341 |
cutscene_dialogue() |
342 |
with (msg) |
343 |
{ |
344 |
talker[0] = 1161 |
345 |
message[0] = "* A while back, she built# a robot too." |
346 |
message[1] = "* One so \"lifelike\" it# got her the position she# has now." |
347 |
message[2] = "* It must've been real# impressive!" |
348 |
message[3] = "* So impressive that# Asgore kicked the other# visionaries to the curb." |
349 |
message[4] = "* ..." |
350 |
message[5] = "* I understand now... Why# Chujin never shared this# with me..." |
351 |
prt[0] = 370 |
352 |
prt[1] = 394 |
353 |
prt[2] = 377 |
354 |
prt[3] = 368 |
355 |
prt[4] = 609 |
356 |
prt[5] = 394 |
357 |
message[6] = "* He must've been# absolutely gutted# hearing those words... " |
358 |
message[7] = "* ..." |
359 |
message[8] = "* Screw the Royals." |
360 |
message[9] = "* The politics, all the# red tape..." |
361 |
message[10] = "* This, Clover, this is# why the mission is so# important." |
362 |
message[11] = "* You can't trust these# close-minded gatekeepers# to do anything right." |
363 |
message[12] = "* Not for a second." |
364 |
prt[6] = 394 |
365 |
prt[7] = 394 |
366 |
prt[8] = 366 |
367 |
prt[9] = 368 |
368 |
prt[10] = 2735 |
369 |
prt[11] = 2735 |
370 |
prt[12] = 366 |
371 |
if (message_current == 7) |
372 |
{ |
373 |
obj_ceroba_npc.action_sprite = false |
374 |
obj_ceroba_npc.npc_direction = "right" |
375 |
} |
376 |
if (message_current == 10) |
377 |
obj_ceroba_npc.npc_direction = "down" |
378 |
} |
379 |
break |
380 |
case 52: |
381 |
cutscene_npc_reset_sprite(1161, "up") |
382 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out
{
var snd = argument0
var fade_len = argument1
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len)
if instance_exists(obj_audio_fade_helper)
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd
} (cutscene_music, 1000) |
383 |
break |
384 |
case 53: |
385 |
cutscene_wait(2.5) |
386 |
break |
387 |
case 54: |
388 |
cutscene_npc_direction(obj_ceroba_npc, "down") |
389 |
break |
390 |
case 55: |
391 |
cutscene_dialogue() |
392 |
with (msg) |
393 |
{ |
394 |
talker[0] = 1161 |
395 |
message[0] = "* ..." |
396 |
message[1] = "* Let's go." |
397 |
prt[0] = 394 |
398 |
prt[1] = 370 |
399 |
} |
400 |
break |
401 |
case 56: |
402 |
cutscene_npc_walk(1161, obj_pl.x, (obj_pl.y + 20), 3, "y", "up") |
403 |
break |
404 |
case 57: |
405 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2) |
406 |
break |
407 |
case 58: |
408 |
cutscene_actor_into_follower() |
409 |
cutscene_camera_reset(true) |
410 |
instance_destroy(obj_player_npc) |
411 |
global.sworks_flag[38] = 2 |
412 |
scr_radio_restart() |
413 |
cutscene_end() |
414 |
break |
415 |
} |