| 1 |
if (global.dunes_flag[2] == 0) |
| 2 |
{ |
| 3 |
if (obj_sandstorm_controller.storm_active == true) |
| 4 |
{ |
| 5 |
if (sprite_index != spr_fan_fan_windy) |
| 6 |
{ |
| 7 |
sprite_index = spr_fan_fan_windy; |
| 8 |
image_speed = 0.4; |
| 9 |
image_index = 0; |
| 10 |
} |
| 11 |
else if (image_index > 8) |
| 12 |
{ |
| 13 |
image_index = 5; |
| 14 |
} |
| 15 |
} |
| 16 |
else if (sprite_index == spr_fan_fan_windy && on_animation_end()) |
| 17 |
{ |
| 18 |
sprite_index = spr_fan_fan; |
| 19 |
image_index = 0; |
| 20 |
image_speed = 0; |
| 21 |
} |
| 22 |
} |
| 23 |
else if (sprite_index == spr_fan_fan_windy) |
| 24 |
{ |
| 25 |
sprite_index = spr_fan_fan; |
| 26 |
image_index = 0; |
| 27 |
image_speed = 0; |
| 28 |
} |
| 29 |
if (sprite_index != spr_fan_fan) |
| 30 |
exit; |
| 31 |
event_inherited(); |
| 32 |
if (interact) |
| 33 |
{ |
| 34 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 35 |
is_talking = true; |
| 36 |
if (global.dunes_flag[2] == 0) |
| 37 |
{ |
| 38 |
if (obj_sandstorm_controller.storm_active == true) |
| 39 |
msg.message[0] = "* Aa-aa-aa-hh-hh-hh!"; |
| 40 |
else |
| 41 |
msg.message[0] = "* So... hot..."; |
| 42 |
} |
| 43 |
else |
| 44 |
{ |
| 45 |
switch (npc_flag) |
| 46 |
{ |
| 47 |
case 0: |
| 48 |
with (msg) |
| 49 |
{ |
| 50 |
portrait = false; |
| 51 |
sndfnt = 99; |
| 52 |
message[0] = "* Bro, what's your damage?"; |
| 53 |
message[1] = "* Can't a monster cool off every# now and then?"; |
| 54 |
message[2] = "* You're such a killjoy, bro."; |
| 55 |
} |
| 56 |
npc_flag = 1; |
| 57 |
break; |
| 58 |
case 1: |
| 59 |
with (msg) |
| 60 |
{ |
| 61 |
portrait = false; |
| 62 |
sndfnt = 99; |
| 63 |
message[0] = "* Sorry, I guess."; |
| 64 |
message[1] = "* I get cranky when I don't get# my fan time."; |
| 65 |
message[2] = "* I like, found it here so I# decided to put it to use."; |
| 66 |
} |
| 67 |
npc_flag = 2; |
| 68 |
break; |
| 69 |
case 2: |
| 70 |
with (msg) |
| 71 |
{ |
| 72 |
portrait = false; |
| 73 |
sndfnt = 99; |
| 74 |
message[0] = "* I should move to Waterfall,# bro."; |
| 75 |
message[1] = "* Much cooler."; |
| 76 |
} |
| 77 |
break; |
| 78 |
} |
| 79 |
} |
| 80 |
} |