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gml_Object_obj_feisty_four_moray_hand_left_Create_0

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1
starting_point_x = x
2
starting_point_y = y
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starting_point_xscale = 1
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starting_point_yscale = 1
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draw_position_x = starting_point_x
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draw_position_y = starting_point_y
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draw_position_xscale = starting_point_xscale
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draw_position_yscale = starting_point_yscale
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difference_x = obj_feisty_four_moray_legs.x - x
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difference_y = obj_feisty_four_moray_legs.y - y
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damage_disjoint_x = 0
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damage_disjoint_y = 0
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damage_disjoint_count = 0
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no_loop_damage_disjoint_count = false