1 |
display_set_gui_size(640, 480) |
2 |
draw_set_alpha(draw_alpha) |
3 |
draw_set_font(fnt_mainb) |
4 |
draw_set_halign(fa_center) |
5 |
draw_text(320, 40, string_hash_to_newline("ROUNDUP")) |
6 |
draw_set_halign(fa_left) |
7 |
draw_text(40, 120, string_hash_to_newline("COMPLETION TIME: " + string_minutes + ":" + string_seconds)) |
8 |
draw_text(40, 150, string_hash_to_newline("TOTAL DEATHS: " + string(global.death_count_total))) |
9 |
var dalv_killed = "No" |
10 |
if (global.flag[17 Dalv fate] == 2) |
11 |
dalv_killed = "Yes" |
12 |
draw_text(40, 180, string_hash_to_newline("DALV KILLED: " + dalv_killed)) |
13 |
var martlet_killed = "No" |
14 |
if (global.snowdin_flag[13] == 2) |
15 |
martlet_killed = "Yes" |
16 |
draw_text(40, 220, string_hash_to_newline("MARTLET CHASED OFF: " + martlet_killed)) |
17 |
var enemies_killed = 0 |
18 |
for (var i = 0; i < array_length_1d(global.kill_number); i++) |
19 |
enemies_killed += (20 - global.kill_number[i]) |
20 |
draw_text(40, 260, string_hash_to_newline("ENEMIES KILLED: " + string(enemies_killed))) |
21 |
var mo_items = 0 |
22 |
for (i = 0; i < array_length_1d(global.extra_flag); i++) |
23 |
{ |
24 |
if (global.extra_flag[i] == true) |
25 |
mo_items += 1 |
26 |
} |
27 |
draw_text(40, 300, string_hash_to_newline("MO ITEMS BOUGHT: " + string(mo_items))) |
28 |
var slurpy_saved = "NO" |
29 |
if (global.snowdin_flag[3] == 2) |
30 |
slurpy_saved = "YES" |
31 |
draw_text(40, 320, string_hash_to_newline("SLURPY SAVED: " + string(slurpy_saved))) |
32 |
draw_set_alpha(1) |
33 |
var micro_froggit = "NO" |
34 |
if (global.flag[18 Micro Froggit fate] == 1) |
35 |
micro_froggit = "YES" |
36 |
if (global.flag[18 Micro Froggit fate] == 2) |
37 |
micro_froggit = "KILLED" |
38 |
draw_text(40, 340, string_hash_to_newline("MICRO FROGGIT FOUND: " + string(slurpy_saved))) |
39 |
draw_set_alpha(1) |