1 | if live_call() |
2 | return global.live_result; |
3 | var glitch_sound = audio_play_sound(snd_flowey_glitch_yellow, 1, 0) |
4 | audio_sound_gain(glitch_sound, 0.4, 0) |
5 | audio_sound_pitch(glitch_sound, random_range(0.8, 1.2)) |
6 | alarm[0] = 10 |