Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_flier_c_Step_0

(view raw script w/o annotations or w/e)
1
var enemy_dead_3 = global.enemy_dead_3
2
var enemy_spared_3 = global.enemy_spared_3
3
if (enemy_dead_3 == false && enemy_spared_3 == false)
4
    image_alpha = global.image_alpha_enemy_attacking
5
if (enemy_dead_3 == true)
6
{
7
    x = starting_point_x
8
    y = starting_point_y
9
    instance_create(starting_point_x, starting_point_y, obj_flier_dead)
10
    instance_destroy()
11
    return;
12
}
13
else if (enemy_spared_3 == true)
14
{
15
    sprite_index = spr_flier_spared
16
    x = starting_point_x
17
    y = starting_point_y
18
    image_alpha = 0.5
19
    if (no_loop_create_clouds == false)
20
    {
21
        for (i = 0; i <= 11; i += 1)
22
            instance_create(x, y, obj_spare_cloud)
23
    }
24
    no_loop_create_clouds = true
25
}
26
if (damage_disjoint_count > 0)
27
    damage_disjoint_count -= 1
28
else if (enemy_dead_3 == false && enemy_spared_3 == false)
29
{
30
    if (global.enemy_low_hp_3 == true && global.current_hp_enemy_3 < global.max_hp_enemy_3)
31
        sprite_index = spr_flier_critical
32
    else
33
        sprite_index = spr_flier
34
    image_speed = 0.5
35
}
36
if (instance_exists(obj_text_damage_count) && global.fight_number == 3 && no_loop_damage_disjoint_count == false)
37
{
38
    time_elapsed = 0
39
    sign_modifier = -1
40
    damage_disjoint_count = 12
41
    no_loop_damage_disjoint_count = true
42
    audio_play_sound(enemy_hurt_noise, 1, 0, 1, -0.5, enemy_hurt_pitch)
43
}
44
else if (!instance_exists(obj_text_damage_count))
45
    no_loop_damage_disjoint_count = false
46
if (damage_disjoint_count == 12)
47
    damage_disjoint_x = -50
48
else if (damage_disjoint_count == 10)
49
    damage_disjoint_x = 50
50
else if (damage_disjoint_count == 8)
51
    damage_disjoint_x = -20
52
else if (damage_disjoint_count == 6)
53
    damage_disjoint_x = 20
54
else if (damage_disjoint_count == 4)
55
    damage_disjoint_x = -10
56
else if (damage_disjoint_count == 2)
57
    damage_disjoint_x = 10
58
else if (damage_disjoint_count == 0)
59
    damage_disjoint_x = 0
60
if (damage_disjoint_count > 0 || global.current_hp_enemy_3 <= 0)
61
    sprite_index = spr_flier_dead
62
x = draw_position_x + damage_disjoint_x
63
y = draw_position_y + damage_disjoint_y
64
if ((!((instance_exists(obj_text_damage_count) && global.fight_number == 3))) && enemy_dead_3 == false && enemy_spared_3 == false)
65
{
66
    game_maker_cannot_do_math = power((time_elapsed / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2)
67
    animation_disjoint_y = sign_modifier * (max_rise - round(game_maker_cannot_do_math))
68
    time_elapsed += time_increase
69
    if (time_elapsed >= time_max)
70
    {
71
        time_elapsed = 0
72
        sign_modifier = (-sign_modifier)
73
    }
74
    y = draw_position_y + animation_disjoint_y
75
}