1 | instance_create((obj_pl.x - 4), (obj_pl.y - 26), obj_exclamation_mark) |
2 | global.battle_enemy_name = "flower girls" |
3 | global.current_room_overworld = room_get_name(room) |
4 | global.battling_boss = false |
5 | global.sound_carry_overworld = false |
6 | global.battle_start = true |
7 | instance_destroy() |