1 |
if live_call() |
2 |
return global.live_result; |
3 |
instance_create_depth(0, 480, -510, obj_flowey_1_attack_intermission_hands) |
4 |
var box = obj_dialogue_box_battle_transformation_any |
5 |
obj_battle_hp_max_self.depth = depth - 999 |
6 |
obj_battle_hp_current_self.depth = depth - 1000 |
7 |
obj_text_hp.depth = depth - 1000 |
8 |
obj_text_hp_stat.y = 9999 |
9 |
obj_text_hp.y = 20 |
10 |
obj_text_hp_stat.y = 20 |
11 |
obj_battle_flowey_body_1.depth = box.depth + 1 |
12 |
flowey_face_sprite = 2602 |
13 |
flowey_face_x = 320 |
14 |
flowey_face_y = 140 |
15 |
scene = 0 |
16 |
transition_overlay_alpha = 0 |
17 |
transition_stage = 0 |
18 |
can_transition = false |
19 |
distort_current = 0 |
20 |
cutscene_timer = 0 |
21 |
room_transition = false |
22 |
instance_destroy(obj_battle_flowey_body_1) |