| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
instance_create_depth(0, 480, -510, obj_flowey_1_attack_intermission_hands); |
| 4 |
var box = 3154; |
| 5 |
obj_battle_hp_max_self.depth = depth - 999; |
| 6 |
obj_battle_hp_current_self.depth = depth - 1000; |
| 7 |
obj_text_hp.depth = depth - 1000; |
| 8 |
obj_text_hp_stat.y = 9999; |
| 9 |
obj_text_hp.y = 20; |
| 10 |
obj_text_hp_stat.y = 20; |
| 11 |
obj_battle_flowey_body_1.depth = box.depth + 1; |
| 12 |
flowey_face_sprite = 2602; |
| 13 |
flowey_face_x = 320; |
| 14 |
flowey_face_y = 140; |
| 15 |
scene = 0; |
| 16 |
transition_overlay_alpha = 0; |
| 17 |
transition_stage = 0; |
| 18 |
can_transition = false; |
| 19 |
distort_current = 0; |
| 20 |
cutscene_timer = 0; |
| 21 |
room_transition = false; |
| 22 |
instance_destroy(obj_battle_flowey_body_1); |