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gml_Object_obj_flowey_1_attack_10_flower_spawner_Step_0

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if live_call()
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    return global.live_result;
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var flower_count = 5
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spawn_interval -= 1
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if (spawn_interval <= 0 && y > 0 && y < room_height)
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{
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    for (var i = 0; i < flower_count; i++)
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    {
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        var bullet = instance_create_depth(x, y, (depth - 1), obj_battle_enemy_attack_flowey_spiral_attack_10)
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        bullet.move_spd = 5
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        bullet.spawner = id
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        bullet.direction = (i + 1) * (360 / flower_count) + spawn_dir
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        spawn_dir += spawn_dir_inc
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    }
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    spawn_interval = spawn_interval_max
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}