| 1 | if (live_call()) | 
| 2 | return global.live_result; | 
| 3 | var flower_count = 5; | 
| 4 | spawn_interval -= 1; | 
| 5 | if (spawn_interval <= 0 && y > 0 && y < room_height) | 
| 6 | { | 
| 7 | for (var i = 0; i < flower_count; i++) | 
| 8 |     { | 
| 9 | var bullet = instance_create_depth(x, y, depth - 1, obj_battle_enemy_attack_flowey_spiral_attack_10); | 
| 10 | bullet.move_spd = 5; | 
| 11 | bullet.spawner = id; | 
| 12 | bullet.direction = ((i + 1) * (360 / flower_count)) + spawn_dir; | 
| 13 | spawn_dir += spawn_dir_inc; | 
| 14 | } | 
| 15 | spawn_interval = spawn_interval_max; | 
| 16 | } |