1 | if live_call() |
2 | return global.live_result; |
3 | var box = obj_dialogue_box_battle_transformation_any |
4 | side = choose(-1, 1) |
5 | var flowey_face = instance_create_depth((box.x + side * 160), box.y, -100, obj_flowey_1_attack_4_head) |
6 | flowey_face.image_xscale = side |
7 | flowey_face.side = side |