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gml_Object_obj_flowey_1_attack_4_creator_Create_0

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1
if live_call()
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    return global.live_result;
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var box = obj_dialogue_box_battle_transformation_any
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side = choose(-1, 1)
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var flowey_face = instance_create_depth((box.x + side * 160), box.y, -100, obj_flowey_1_attack_4_head)
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flowey_face.image_xscale = side
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flowey_face.side = side