1 | if live_call() |
2 | return global.live_result; |
3 | switch scene |
4 | { |
5 | case 0: |
6 | instance_create_depth((x + (30 + (irandom_range(-10, 10))) * side), (y + 20), (depth - 1), obj_flowey_1_attack_6_tear) |
7 | cutscene_advance() |
8 | break |
9 | case 1: |
10 | cutscene_wait(1.25) |
11 | break |
12 | case 2: |
13 | side *= -1 |
14 | cutscene_advance(0) |
15 | break |
16 | } |