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gml_Object_obj_flowey_1_attack_6_face_Step_0

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if live_call()
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    return global.live_result;
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switch scene
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{
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    case 0:
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        instance_create_depth((x + (30 + (irandom_range(-10, 10))) * side), (y + 20), (depth - 1), obj_flowey_1_attack_6_tear)
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        cutscene_advance()
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        break
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    case 1:
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        cutscene_wait(1.25)
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        break
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    case 2:
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        side *= -1
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        cutscene_advance(0)
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        break
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}