1 |
if live_call() |
2 |
return global.live_result; |
3 |
var box = obj_dialogue_box_battle_transformation_any |
4 |
switch scene |
5 |
{ |
6 |
case 0: |
7 |
cutscene_wait(0.5) |
8 |
break |
9 |
case 1: |
10 |
var soul1 = instance_create_depth(box.x, (box.bbox_top - 16), -100, obj_flowey_1_attack_7_soul) |
11 |
soul1.target_y = box.y |
12 |
scene++ |
13 |
break |
14 |
case 2: |
15 |
if (!instance_exists(obj_flowey_1_attack_7_soul)) |
16 |
scene++ |
17 |
break |
18 |
case 3: |
19 |
soul1 = instance_create_depth((box.bbox_left - 16), (box.bbox_top + 20), -100, obj_flowey_1_attack_7_soul) |
20 |
soul1.target_x = box.bbox_left + 20 |
21 |
var soul2 = instance_create_depth((box.bbox_right + 16), (box.bbox_bottom - 20), -100, obj_flowey_1_attack_7_soul) |
22 |
soul2.target_x = box.bbox_right - 20 |
23 |
scene++ |
24 |
break |
25 |
case 4: |
26 |
if (!instance_exists(obj_flowey_1_attack_7_soul)) |
27 |
scene++ |
28 |
break |
29 |
case 5: |
30 |
soul1 = instance_create_depth((box.bbox_left - 16), (box.bbox_top + 20), -100, obj_flowey_1_attack_7_soul) |
31 |
soul1.target_x = box.bbox_right - 20 |
32 |
soul2 = instance_create_depth((box.bbox_left - 16), (box.bbox_bottom - 20), -100, obj_flowey_1_attack_7_soul) |
33 |
soul2.target_x = box.bbox_right - 20 |
34 |
var soul3 = instance_create_depth((box.bbox_right + 16), box.y, -100, obj_flowey_1_attack_7_soul) |
35 |
soul3.target_x = box.bbox_left + 20 |
36 |
scene++ |
37 |
break |
38 |
case 6: |
39 |
if (!instance_exists(obj_flowey_1_attack_7_soul)) |
40 |
scene++ |
41 |
break |
42 |
case 7: |
43 |
soul1 = instance_create_depth((box.bbox_left + 20), (box.bbox_top - 20), -100, obj_flowey_1_attack_7_soul) |
44 |
soul1.target_y = box.bbox_bottom - 20 |
45 |
soul2 = instance_create_depth((box.bbox_right - 20), (box.bbox_top - 20), -100, obj_flowey_1_attack_7_soul) |
46 |
soul2.target_y = box.bbox_bottom - 20 |
47 |
soul3 = instance_create_depth(box.x, (box.bbox_bottom + 20), -100, obj_flowey_1_attack_7_soul) |
48 |
soul3.target_y = box.bbox_top + 20 |
49 |
scene++ |
50 |
break |
51 |
case 8: |
52 |
cutscene_wait(3.5) |
53 |
break |
54 |
case 9: |
55 |
instance_destroy() |
56 |
break |
57 |
} |