1 |
if live_call() |
2 |
return global.live_result; |
3 |
y -= 0.3 |
4 |
var xp = x |
5 |
var yp = y |
6 |
part_emitter_region(global.ps, global.pe_hands_copy, (xp - 640), (xp + 640), (yp - 1 + y_offset), (yp + 1 + y_offset), 0, 0) |
7 |
part_emitter_region(global.ps, global.pe_hands, (xp - 640), (xp + 640), (yp - 1 + y_offset), (yp + 1 + y_offset), 0, 0) |
8 |
var soul = 2979 |
9 |
if rectangle_in_rectangle(soul.bbox_left, soul.bbox_top, soul.bbox_right, soul.bbox_bottom, 0, y, 640, (y + 480)) |
10 |
scr_battle_damage_playerscr_battle_damage_playerfunction scr_battle_damage_player() //gml_Script_scr_battle_damage_player
{
var damage = global.enemy_attack_stat - global.player_armor_defense - global.player_armor_modifier_defense - global.player_defense + 10
global.current_hp_self -= damage
audio_play_sound(snd_hurt, 1, 0)
with (obj_heart_battle_fighting_parent)
{
vulnerable = false
global.hit_self = true
alarm[0]
}
} () |