| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (scene == 1) |
| 4 |
{ |
| 5 |
if (image_index >= (image_number - 1)) |
| 6 |
{ |
| 7 |
image_index = 0; |
| 8 |
sprite_index = spr_flowey1_attack_mouth_face_2; |
| 9 |
scene = 2; |
| 10 |
} |
| 11 |
} |
| 12 |
var alt_bullet_speed = 3; |
| 13 |
if (scene == 2) |
| 14 |
{ |
| 15 |
var pellet_gap_size = 1; |
| 16 |
var pellet_number = 8; |
| 17 |
var pellet_destroy = irandom_range(2, pellet_number - pellet_gap_size - 1); |
| 18 |
var spread_amount = 40; |
| 19 |
if (floor(image_index) == 0 && !pellet_spawn_noloop) |
| 20 |
{ |
| 21 |
for (var i = 0; i < pellet_number; i++) |
| 22 |
{ |
| 23 |
if (i < pellet_destroy || i > (pellet_destroy + (pellet_gap_size - 1))) |
| 24 |
{ |
| 25 |
var new_pellet = instance_create_depth(x, y, depth - 1, obj_flowey_1_attack_pellets); |
| 26 |
with (new_pellet) |
| 27 |
direction = (270 - (spread_amount * 0.5)) + (i * (spread_amount / (pellet_number - 1))); |
| 28 |
} |
| 29 |
} |
| 30 |
pellet_spawn_noloop = true; |
| 31 |
} |
| 32 |
if (image_index >= (image_number - 1)) |
| 33 |
pellet_spawn_noloop = false; |
| 34 |
} |