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gml_Object_obj_flowey_1_attack_soul_Step_0

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1
if live_call()
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    return global.live_result;
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switch scene
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{
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    case 0:
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        if (image_alpha < 1)
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            image_alpha += 0.2
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        else
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            scene++
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        break
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    case 1:
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        gravity = 0.3
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        break
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}