1 |
if live_call() |
2 |
return global.live_result; |
3 |
draw_set_alpha(white_alpha) |
4 |
draw_set_color(c_white) |
5 |
draw_rectangle(0, 0, 640, 480, false) |
6 |
draw_set_alpha(1) |
7 |
draw_set_alpha(hp_bar_alpha) |
8 |
var hp = global.current_hp_self / global.max_hp_self * 100 |
9 |
draw_healthbar(270, 448, 370, 472, hp, c_red, c_yellow, c_yellow, 0, true, false) |
10 |
draw_set_alpha(1) |
11 |
shader_set(sh_yellow) |
12 |
draw_sprite_ext(spr_pl_up, 0, (obj_heart_battle_fighting_yellow_final.x + clover_offset_x), (obj_heart_battle_fighting_yellow_final.y + clover_offset_y), 2, 2, 0, c_white, clover_alpha) |
13 |
shader_reset() |
14 |
shader_set(sh_flash) |
15 |
with (obj_heart_battle_fighting_yellow_final) |
16 |
draw_sprite_ext(sprite_index, 0, x, y, image_xscale, image_yscale, 0, c_white, other.soul_overlay_alpha) |
17 |
shader_reset() |