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gml_Object_obj_flowey_battle_gray_cross_bomb_explosion_Step_0

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switch scene
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{
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    case 0:
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        if (image_yscale > 0)
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            image_yscale -= 0.2
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        else
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        {
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            image_yscale = 0
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            instance_destroy()
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        }
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        image_alpha = image_yscale * 1.1
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        break
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}