1 | if live_call() |
2 | return global.live_result; |
3 | if (destroy_self == false) |
4 | { |
5 | var soul_dir = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y) |
6 | direction += ((angle_difference(soul_dir, direction)) * 0.1) |
7 | } |