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gml_Object_obj_flowey_battle_gray_fly_trap_warning_Step_0

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counter += image_speed
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if can_play_sound
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{
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    switch counter
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    {
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        case 3.2:
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        case 5.6:
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        case 8:
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            audio_play_sound(snd_bullet_warning, 20, 0)
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            break
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    }
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}