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gml_Object_obj_flowey_battle_gray_spawner_hands_Create_0

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if live_call()
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    return global.live_result;
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var xx = choose(-80, 720)
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if (xx == -80)
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    xx2 = 720
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else
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    xx2 = -80
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var hand = instance_create_depth(xx, 410, -100, obj_flowey_battle_gray_hand)
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hand.image_angle = 90
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var hand2 = instance_create_depth(xx2, 30, -100, obj_flowey_battle_gray_hand)
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hand2.image_angle = 270
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instance_destroy()