1 |
if live_call() |
2 |
return global.live_result; |
3 |
var xx = obj_heart_battle_fighting_parent.x |
4 |
var yy = obj_heart_battle_fighting_parent.y |
5 |
switch scene |
6 |
{ |
7 |
case 0: |
8 |
var dir = random_range(0, 180) |
9 |
bul = instance_create_depth((xx + (lengthdir_x(100, dir))), (yy + (lengthdir_y(100, dir))), -100, obj_flowey_battle_phase_2_gray_pellet) |
10 |
bul.direction = point_direction(bul.x, bul.y, xx, yy) |
11 |
bul.speed = 0 |
12 |
scene++ |
13 |
break |
14 |
case 1: |
15 |
cutscene_wait(0.5) |
16 |
break |
17 |
case 2: |
18 |
audio_play_sound(snd_undertale_swoosh, 1, 0) |
19 |
bul.speed = 12 |
20 |
bul.alarm[0] = 50 |
21 |
scene++ |
22 |
break |
23 |
case 3: |
24 |
pellet_count-- |
25 |
if (pellet_count > 0) |
26 |
scene = 0 |
27 |
else |
28 |
cutscene_wait(1.5) |
29 |
break |
30 |
case 4: |
31 |
instance_destroy() |
32 |
break |
33 |
} |