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gml_Object_obj_flowey_battle_gray_spawner_vines_Alarm_0

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1
if (spawn_direction < 180)
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    spawn_direction = irandom_range(180, 360)
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else
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    spawn_direction = irandom_range(0, 180)
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spawn_x = lengthdir_x(spawn_distance, spawn_direction)
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spawn_y = lengthdir_y(spawn_distance, spawn_direction)
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instance_create_depth((soul.x + spawn_x), (soul.y + spawn_y), (depth - 1), obj_flowey_battle_gray_gun)
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instance_destroy()