1 | if (spawn_direction < 180) |
2 | spawn_direction = irandom_range(180, 360) |
3 | else |
4 | spawn_direction = irandom_range(0, 180) |
5 | spawn_x = lengthdir_x(spawn_distance, spawn_direction) |
6 | spawn_y = lengthdir_y(spawn_distance, spawn_direction) |
7 | instance_create_depth((soul.x + spawn_x), (soul.y + spawn_y), (depth - 1), obj_flowey_battle_gray_gun) |
8 | instance_destroy() |