1 | if live_call() |
2 | return global.live_result; |
3 | switch scene |
4 | { |
5 | case 0: |
6 | if cutscene_wait(0.5) |
7 | { |
8 | audio_play_sound(snd_undertale_spearrise, 1, 0) |
9 | vspeed = -24 |
10 | } |
11 | break |
12 | case 1: |
13 | if (y <= (480 - (sprite_height - speed))) |
14 | { |
15 | x_last = x |
16 | y_last = y |
17 | scene++ |
18 | } |
19 | break |
20 | case 2: |
21 | speed = 0 |
22 | x = x_last + (random_range(-2, 2)) |
23 | y = y_last + (random_range(-2, 2)) |
24 | cutscene_wait(0.3) |
25 | break |
26 | case 3: |
27 | vspeed += 3 |
28 | if (y > 480) |
29 | instance_destroy() |
30 | break |
31 | } |