| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 1: |
| 4 |
y = lerp(y, 440, 0.2); |
| 5 |
if (global.right_key || global.left_key || global.up_key || global.down_key) |
| 6 |
{ |
| 7 |
alarm[0] = 6; |
| 8 |
soul_shake = true; |
| 9 |
} |
| 10 |
if (soul_shake == true) |
| 11 |
{ |
| 12 |
x_offset = 0; |
| 13 |
y_offset = 0; |
| 14 |
x_offset = irandom_range(-2, 2); |
| 15 |
y_offset = irandom_range(-2, 2); |
| 16 |
} |
| 17 |
if (soul_can_shoot == true && keyboard_multicheck_pressed(0)) |
| 18 |
{ |
| 19 |
hint_noloop = true; |
| 20 |
instance_create_depth(x + 0.5, y - 6, depth - 1, obj_heart_yellow_shot); |
| 21 |
soul_can_shoot = false; |
| 22 |
alarm[1] = 10; |
| 23 |
} |
| 24 |
break; |
| 25 |
} |
| 26 |
if (soul_can_shoot && !hint_noloop) |
| 27 |
{ |
| 28 |
if (obj_flowey_battle_final.petal_count == 6) |
| 29 |
{ |
| 30 |
if (hint_alpha < 1) |
| 31 |
hint_alpha += 0.05; |
| 32 |
} |
| 33 |
} |
| 34 |
else if (hint_alpha > 0) |
| 35 |
{ |
| 36 |
hint_alpha -= 0.1; |
| 37 |
} |