1 | audio_play_sound(snd_monster_damage_hit, 1, 0) |
2 | hit_flash = true |
3 | self_destroy = true |
4 | obj_flowey_battle_final.petal_alive[(petal_phase_number - 1)] = false |
5 | gravity = 0.25 |
6 | alarm[0] |
7 | obj_flowey_battle_gray_wheel.scene++ |
8 | obj_flowey_battle_gray_wheel.wheel_phase_number = petal_phase_number |
9 | obj_flowey_battle_gray_vine_grab.scene += 1 |
10 | obj_flowey_battle_gray_vine_grab.alarm[1] = -1 |
11 | obj_flowey_battle_gray_vine_grab.soul_can_shoot = false |
12 | instance_destroy(obj_heart_yellow_shot) |