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gml_Object_obj_flowey_battle_gray_wheel_petals_special_Collision_obj_heart_yellow_shot

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1
audio_play_sound(snd_monster_damage_hit, 1, 0)
2
hit_flash = true
3
self_destroy = true
4
obj_flowey_battle_final.petal_alive[(petal_phase_number - 1)] = false
5
gravity = 0.25
6
alarm[0]
7
obj_flowey_battle_gray_wheel.scene++
8
obj_flowey_battle_gray_wheel.wheel_phase_number = petal_phase_number
9
obj_flowey_battle_gray_vine_grab.scene += 1
10
obj_flowey_battle_gray_vine_grab.alarm[1] = -1
11
obj_flowey_battle_gray_vine_grab.soul_can_shoot = false
12
instance_destroy(obj_heart_yellow_shot)