| 1 |
audio_play_sound(snd_monster_damage_hit, 1, 0); |
| 2 |
hit_flash = true; |
| 3 |
self_destroy = true; |
| 4 |
obj_flowey_battle_final.petal_alive[petal_phase_number - 1] = false; |
| 5 |
gravity = 0.25; |
| 6 |
alarm[0] |
| 7 |
obj_flowey_battle_gray_wheel.scene++; |
| 8 |
obj_flowey_battle_gray_wheel.wheel_phase_number = petal_phase_number; |
| 9 |
obj_flowey_battle_gray_vine_grab.scene += 1; |
| 10 |
obj_flowey_battle_gray_vine_grab.alarm[1] = -1; |
| 11 |
obj_flowey_battle_gray_vine_grab.soul_can_shoot = false; |
| 12 |
instance_destroy(obj_heart_yellow_shot); |