17 |
alarm[0] = attack_delay + variationalarm[0]if live_call()
return global.live_result;
var side = choose(-1, 1)
if (side == -1)
{
instance_create_depth(-40, 300, -100, obj_flowey_battle_phase_2_lowpoly_hspike)
instance_create_depth(0, 380, -100, obj_flowey_battle_phase_2_lowpoly_hspike)
instance_create_depth(-40, 460, -100, obj_flowey_battle_phase_2_lowpoly_hspike)
}
else
{
instance_create_depth(680, 300, -100, obj_flowey_battle_phase_2_lowpoly_hspike)
instance_create_depth(640, 380, -100, obj_flowey_battle_phase_2_lowpoly_hspike)
instance_create_depth(680, 460, -100, obj_flowey_battle_phase_2_lowpoly_hspike)
}
var variation = irandom_range(-60, 60)
alarm[0] = attack_delay + variation |