1 |
if live_call() |
2 |
return global.live_result; |
3 |
spawner = noone |
4 |
side = choose(-1, 1) |
5 |
if (instance_number(obj_flowey_battle_phase_2_mechanical_drone) == 1) |
6 |
{ |
7 |
spawner = 2892 |
8 |
if (spawner.x < 320) |
9 |
side = -1 |
10 |
else |
11 |
side = 1 |
12 |
} |
13 |
else |
14 |
{ |
15 |
with (obj_flowey_battle_phase_2_mechanical_drone) |
16 |
{ |
17 |
if (x < 320 && other.side == -1) |
18 |
other.spawner = self |
19 |
else if (x >= 320 && other.side == 1) |
20 |
other.spawner = self |
21 |
} |
22 |
} |
23 |
if (spawner == -4) |
24 |
instance_destroy() |
25 |
bullet_count = 7 |
26 |
bullet_delay = 2 |
27 |
scene = 0 |
28 |
cutscene_timer = 0 |
29 |
switch side |
30 |
{ |
31 |
case -1: |
32 |
spawn_dir = 315 |
33 |
spawn_dir_arc = 60 |
34 |
spawn_dir_inc = spawn_dir_arc / bullet_count |
35 |
spawn_dir_current = spawn_dir - bullet_count * 0.5 * spawn_dir_inc |
36 |
break |
37 |
case 1: |
38 |
spawn_dir = 225 |
39 |
spawn_dir_arc = 60 |
40 |
spawn_dir_inc = (-((spawn_dir_arc / bullet_count))) |
41 |
spawn_dir_current = spawn_dir + bullet_count * 0.5 * (-spawn_dir_inc) |
42 |
break |
43 |
} |