| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | var saw1 = instance_create_depth(xx[0], yy[0], -100, obj_flowey_battle_phase_2_mechanical_saw); |
| 4 | var saw2 = instance_create_depth(xx[1], yy[1], -100, obj_flowey_battle_phase_2_mechanical_saw); |
| 5 | var saw3 = instance_create_depth(xx[0], yy[2], -100, obj_flowey_battle_phase_2_mechanical_saw); |
| 6 | saw1.hspeed = spd[0]; |
| 7 | saw2.hspeed = spd[1]; |
| 8 | saw3.hspeed = spd[0]; |
| 9 | instance_destroy(); |